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Posted

Hi there

Anybody have much luck with reducing polygons on objects without losing the basic form of the object? I'm basically trying to merge co-planar faces. I'm having the best luck with transporter, but I can actually lose faces too.

Thanks a lot

Al

Posted

You may need to use a modeler. I think most modelers have a poly reduction feature that allows setting the outline and the surface reduction. I use Zbrush Deceminator (as it is call decimation by other apps) or Maya modeler.

Posted

Hey Al, I have used LODe Stone in the past but now I use Atengo's Balancer which allows you to select and reduce polys in select parts. For example you may have a figure with a dense poly count only in the facial area but the rest is pretty low and you don't want to reduce it globally by 50% which would distort the body.

http://www.atangeo.com (mac & pc). -Derryl

Posted

Hey Al, I have used LODe Stone in the past but now I use Atengo's Balancer which allows you to select and reduce polys in select parts. For example you may have a figure with a dense poly count only in the facial area but the rest is pretty low and you don't want to reduce it globally by 50% which would distort the body.

http://www.atangeo.com (mac & pc). -Derryl

Reduce polygons without losing uv's is something I've never seen, I have to try this Atangeo Balancer, excellent find.

Thank you!

Diego

  • 2 weeks later...
Posted

Polytrans from Okino does this in a very fast and robust way.

You can use a slider from 0-100% for the whole model, or you

can do it for parts of that model. In most cases you dont loose the

overall shape of that geometry - evan when you reduce to 1% ....

but than it looks very quirky (of course).

Alex

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