Juanxer Posted August 6, 2012 Report Posted August 6, 2012 Pixar’s encouraging performance – by giving away the good stuff "OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code is optimized for drawing deforming subdivs with static topology at interactive framerates. The resulting limit surface matches Pixar’s RenderMan to “numerical precisionâ€." I wonder if this would be conducive to EIAS ever providing Encage-like functionality out of the box. Quote
Tomas Egger Posted August 6, 2012 Report Posted August 6, 2012 Hey Juanxer! Really interesting link!! Thanks Tom Quote
KurtF Posted August 9, 2012 Report Posted August 9, 2012 Looks like we've got another one. Dreamworks just open sourced their sparse volume processing toolkit. http://www.openvdb.org/ Volumetric effects and the like with lower memory overhead. Quote
Juanxer Posted August 9, 2012 Author Report Posted August 9, 2012 These last years have been pretty interesting, the way the 3D industry players have decided to share code when it makes sense to them, benefitting all. Quote
yhloon Posted August 16, 2012 Report Posted August 16, 2012 found this video, a details of Open Subdiv Quote
Tomas Egger Posted August 16, 2012 Report Posted August 16, 2012 Ola Loon! I already saw it :) Thanks for sharing Tom Quote
Mark Johnston Posted August 27, 2012 Report Posted August 27, 2012 Hi Thanks for sharing this link Mark Quote
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