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Rim revolve -> question


fantomaz
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Hi folks,

i have a little problem here:

customer wants, that i revolve his rim in a small animation.

No prob to make the profil and revolve it in Modeler, but

customer wants to 'see' the revolving in the animation.

First try was to built the 360 revolved object and than work with

a clip map to fake the revolving in animator, hm, no luck.

I cant imagine a clipmap, that is going full 360 degree to reveal

the whole rim, something is always "blinking".

Best result is with around 270 degrees, after that it gets complicated....

Next problem is:

After the 360 degree revolving (when the rim is complete) i have

to cut back, that you can see 3/4 of the cutted rim.

Too bad, that Plugin "Chisel" from Northern is out of business

with V8, it would be perfect for that job...

Any idea how to create that look?

Look at the test movie:

http://www.cobra-ges...AS/Rim_test.mov

Alex

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Ha!

Found it .... i was too tired after several attempts.

I just used this time a simple black circle as a cylindrical clipping map (from the side)

and animated the degrees from 0 to 360 and back to 270 -> worked perfect.

Sometimes its useful to write down the problem (and drinking a Bourbon)

to get the brain clear :-)

I will post the results.

Alex

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