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vgd
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My last work of Roman reconstructions, made with EIAS 8:

www.vgd.it

First, from top menu select: Portfolio/Video Gallery 3D

Next, from left menu Category Menu/Ricostruzioni

Bottom: select thumb for video (or left right arrow)

Villa scene over 3 million polys.

Time render: 5-7 min each frame on 8 core Intel Mac 2,8ghz 16GbRam

Was also a test to use instaces and some EIAS limitations. But speed render is fantastic!

With EIAS 8 I have notice a real memory limitation with a frame resolution with more polys+photon map. EIAS 9 64 bit are very necessary in conjunction with multicore render.

Another limitation: memory and time render with tree and natural large environment.

For my project "Tempio" and "Ponte" I use Placer Deposit plugin and low poly tree (8000-9000 polys). I make final footage in 3-4 steps (only trees in phong no photons, tree shadows+alpha+mask, floor grass, temple+alpha+mask) and merge all into After Effects.

I had to adapt shots based on the maximum number of trees that could be used without crash.

This way is no correct and no photoreal, but I went around the memory limit and very long time render.

I hope in EIAS 9 soon, also to contrast another softwares.

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Great videos and animations!

One question: how did you manage to use Oxygene from Jean-Michel Jarre?

Years ago we tried to use this music for a customer and the management

around JMJ told us, that he (JMJ himself) is the only one who decide to whom he gives his

music and for what price...

Alex

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Hi fantomaz,

You are right, but in fact, I advised the client more times that he could not use this music, but has signed a document releasing and accountability for any problems. Unfortunately, many customers do not understand the importance of copyright and happens to run into very serious legal problems. For this reason for a long time I do sign a document that removes me from any responsibility for the use of copyrighted material. In any case, I decided to remove the video from the my site.

Many thanks

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In this project I prefered render some layers and next merge it with adding some details in AE.

In this way I can manage some colors and imperfections, and re-render in EI only the imperfect layer with speed.

A common problem for all animations with EI are the edge flickering with photons and GI, also with antialias more high. I encountered difficult for lower this problem, but I could not delete it.

Hi Very Nice. Thanks for sharing details. How was haze , fog done in some of the videos, is that done in EI or after effects ?

Thanks Mark

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