hurricane Posted March 2, 2011 Report Share Posted March 2, 2011 Hi eias community! I'm trying to work out a good way to do something like this: The light 'tracks' would need to need to animate on and bank on turns etc, but also be able to interact with items flying through the scene, so I was trying to keep it in EIAS rather than use After Effects. I thought swage might be able to do this but that seems to have popped out of existance? Any advice much appreciated! Mat. Quote Link to comment Share on other sites More sharing options...
apu Posted March 2, 2011 Report Share Posted March 2, 2011 I would do it in After Effects.Trapcode Particular is the way to go. Quote Link to comment Share on other sites More sharing options...
hurricane Posted March 2, 2011 Author Report Share Posted March 2, 2011 I would do it in After Effects.Trapcode Particular is the way to go. Thanks for your reply! Yes, I can do it that way and I have particular, I was hoping to do it within EIAS so that I can use the light and reflections from the environment realistically on the objects that have to fly through it, if anyone knew of a convincing way? . . . but I'm not sure there is one, so I may well go with Particular anyway... Thanks again :-) M. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted March 2, 2011 Report Share Posted March 2, 2011 Ola Matt, Its possible, using some gradient shaders, semi-transparent groups deformed along paths.. the good side, they will be real 3D, but you will need more interactions than Particular for sure, the Bad side of Particular as you know, its not a “real†3d. Thanks Tom Quote Link to comment Share on other sites More sharing options...
fantomaz Posted March 2, 2011 Report Share Posted March 2, 2011 Here is a good one, just for inspiration: http://www.imaginaryforces.com/archive/alphabetical/503 Alex Quote Link to comment Share on other sites More sharing options...
FelixCat Posted March 2, 2011 Report Share Posted March 2, 2011 Hi, Fantomaz Really nice, the imaginary forces work always has been top notch. For Hurricane question, i think the Tom solution is the only possible inside EiAS. We have no particula generators as in C4D, for instance. Good luck. FelixCat Quote Link to comment Share on other sites More sharing options...
hurricane Posted March 3, 2011 Author Report Share Posted March 3, 2011 Emmmmm . . . well, I'm getting something! Here's a test: http://onlinedemosite.co.uk/eiasforum/light3Dtest.mov I've got a long plane running along a contortionist path with colour on a luminance map and the transparency on a transparency map, but I wanted to make it emit light using an area light, but cant seem to make it emit, is this possible with a ubershape plane? or is this whole idea the stuff of a mad mans dream? Mat. :P Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted March 3, 2011 Report Share Posted March 3, 2011 Hey Matt, Really NICE!!! 1) If the group have 100% luminance, it will emit a bit of light (GI enabled) 2) To make it a light Object (Photon Maps), you need to make a selection set of it and in the Area Light tab, choose your selection set as Light Object pop-up. 3) Then you will need to setup the Photons tab. You can compose in After Effects with Glow too :) Any doubt, msg us Thanks Tom Quote Link to comment Share on other sites More sharing options...
apu Posted March 3, 2011 Report Share Posted March 3, 2011 Pretty cool!!!. The texture is a texture map or a shader? Quote Link to comment Share on other sites More sharing options...
hurricane Posted March 3, 2011 Author Report Share Posted March 3, 2011 Texture map but in the luminance channel and then theres a greyscale version in the transparency channel with the strength turned down a little . . . Still can't get the thing to emit light, I think it might be due to the adaptive dicer . . . Quote Link to comment Share on other sites More sharing options...
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