hillsville Posted February 12, 2011 Report Share Posted February 12, 2011 Hi, I apologize for asking such a basic question. How do you create "water" in EI? Quote Link to comment Share on other sites More sharing options...
Aziz Posted February 13, 2011 Report Share Posted February 13, 2011 It depends on what kind of water to be created. For droplets - Mr Blobby would be the way to go. I'm guessing you'd like to do a surface water effect. Firstly, you'll need a well meshed plane. The best way to do this is with the Ubershape plug-in and reimport it into EIAS. (This way you avoid having the plug-in taking rendering resources during final render). Then apply the Runwave deformation to it. Set Amplitude to a high number, e.g. 40. Then set deform along Y-axis. For soft looking waves, in the Runwave options, set the Noise Options to a small number, e.g. 4. Make sure the green animation arrow is activated in your project window. Now drag the time marker to the end time of your animation, e.g. 10 seconds. View the deformation boundary lines (usually red/pink) in the Top Window View. Drag it a small distance away. This will set a new keyframe for the Runwave deformation motion. The other key element of water is texture. Set a watery colour for the water plane. Then push the diffuse setting arrow to Darker. Set the Reflection setting for the plane. Choose a nice sky or abstract image for the water to reflect. I've attached a small sample project called waterwave.zip. In it I've added the LW_Ripples shader to the diffuse layer for added effect. Unfortunately, I failed to follow my own advice and the plane is an active Ubershape plane ;-)waterwave.zip Quote Link to comment Share on other sites More sharing options...
hillsville Posted February 13, 2011 Author Report Share Posted February 13, 2011 Thanks for the quick response. It works great! Quote Link to comment Share on other sites More sharing options...
Phungus Posted February 13, 2011 Report Share Posted February 13, 2011 Since the topic was water......this thing done in Blender is just....wow! Quote Link to comment Share on other sites More sharing options...
hillsville Posted February 14, 2011 Author Report Share Posted February 14, 2011 Hi, Thanks for the link -- nice stuff. Here's more on the subject... http://www.miikahweb.com/ Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 14, 2011 Report Share Posted February 14, 2011 Ola, Dont forget, you can bring simulations using MDD or Northernlights3D Realflow plugin. Thanks Tom Quote Link to comment Share on other sites More sharing options...
FelixCat Posted February 14, 2011 Report Share Posted February 14, 2011 I think Northernlights had a very nice plug in for creating oceans. I´m not sure if it works in the last EiAS versions. I´m not used it lately. BTW. pretty nice Blender water. Jaw dropped! FelixCat Quote Link to comment Share on other sites More sharing options...
jakev Posted February 14, 2011 Report Share Posted February 14, 2011 I wouldn't say that is a basic question. How do you create a sphere would be basic. Arete Psunami was the Northern Lights plugin, right? I doubt that works now. I think they stopped support at EIAS 7.0. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 14, 2011 Report Share Posted February 14, 2011 Ola Jake, Psunami (sample project from Northernlights3D) render... :) Thanks Tom I wouldn't say that is a basic question. How do you create a sphere would be basic. Arete Psunami was the Northern Lights plugin, right? I doubt that works now. I think they stopped support at EIAS 7.0. Quote Link to comment Share on other sites More sharing options...
Ian Posted February 15, 2011 Report Share Posted February 15, 2011 You can do fairly realistic oceans and basic floating objects in EIAS right out of the box. The runwave deformer is one of my favourite parts of EI. Ian Quote Link to comment Share on other sites More sharing options...
hillsville Posted February 15, 2011 Author Report Share Posted February 15, 2011 ...runwave deformer works great, too. Quote Link to comment Share on other sites More sharing options...
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