apu Posted January 2, 2012 Report Posted January 2, 2012 Hi, First of all Happy new year!!!. I'm trying to texture a coke bottle, and I have a problem (as always) with the negative-z. I have a bottle modeled that has a thickness, and the inside is full with liquid. I apply the coca cola logo to the bottle using cylindrical projection. The problem is that the logo is projected on the inside of the model, and obviously, I don't want that, as in the real life, the logo is only "painted" on the outside of the bottle. Attached I leave an image that may help you understand what I'm trying to explain. Thank you!!! Quote
RichardJoly Posted January 2, 2012 Report Posted January 2, 2012 Carlos, could you post the project? Quote
S. Houtzager Posted January 3, 2012 Report Posted January 3, 2012 Apu, you could model up a single sided piece of geometry that matches up where the logo goes. Then put the logo on the single sided piece the same way you did to the copy of the coke bottle. I used that method to do the syringe markings on the syringe renderings I posted a month ago. Quote
RichardJoly Posted January 3, 2012 Report Posted January 3, 2012 I tried doing the negative Z method to no avail... Steven's suggestion is the best solution. Quote
apu Posted January 3, 2012 Author Report Posted January 3, 2012 Ok, Thank you, i'll try that!. Anyway, the negativa z feature is for sure something that needs to be improved. Quote
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