interstellar Posted January 13, 2011 Report Share Posted January 13, 2011 Hi Everyone, I've "paged" through the manual but cannot find an answer to a question, so I thought I would post my question to the collective wisdom of our group. Using FormZ, I plan to "break" up a rock that has EI's Fractal Shader on it. Is there a way for the individual pieces to retain their section of the shader? Thank you in advance, Joe T Quote Link to comment Share on other sites More sharing options...
gyroo Posted January 13, 2011 Report Share Posted January 13, 2011 Yes there is, and surprisingly it is very easy! :) On the material panel, info tab there is a save material button. Save the original material (not going to say master, as that's different). Then for each of the fragments individually load this origional material using the load button in the same place. This brings in the material in the same world position as the origional. but it then stays stuck if you animate the objects position - where 'world coordinate' textures slide around. Cheers DaveW Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 13, 2011 Report Share Posted January 13, 2011 Ola David, Great Tip!!! Thanks Tom Quote Link to comment Share on other sites More sharing options...
interstellar Posted January 14, 2011 Author Report Share Posted January 14, 2011 Yes there is, and surprisingly it is very easy! :) On the material panel, info tab there is a save material button. Save the original material (not going to say master, as that's different). Then for each of the fragments individually load this origional material using the load button in the same place. This brings in the material in the same world position as the origional. but it then stays stuck if you animate the objects position - where 'world coordinate' textures slide around. Cheers DaveW Hi Dave, I haven't had the chance to break up my rock yet, so I tried your suggestion on a simple alternative. I exported and then re-imported an Uber-Shape cube into my project and applied the Fractal Shader to it. Then, I imported another copy of this cube and scaled it to half the dimensions of the first cube. I then made seven copies of this small cube and moved the eight small cubes so that they completely filled the first, big cube. Finally, I performed the "save/load" material procedure that you suggested. This did copy the Fractal Shader onto each of the small cubes but the shader did not have the same scale as it did on the first, big cube. Instead, when the scene was rendered each small cube looked like a small version of the big cube. In other words, I got the same result that I would have if I had applied the Fractal Shader straight from the "Shaders" folder onto each of the eight small cubes. Did I miss a step in the procedure? Thanks again in advance for your help! Sincerely, Joe T Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 14, 2011 Report Share Posted January 14, 2011 Ola Joe, The trick here is: 1) Scale down all Cubes before export 2) Export all “parked†(cleaning transform data and deforms) 3) Re-import again 4) Load Materials It will works perfectly. Thanks Tom Quote Link to comment Share on other sites More sharing options...
interstellar Posted January 14, 2011 Author Report Share Posted January 14, 2011 Ola Joe, The trick here is: 1) Scale down all Cubes before export 2) Export all “parked†(cleaning transform data and deforms) 3) Re-import again 4) Load Materials It will works perfectly. Thanks Tom Dear Tomas and Dave, It worked, and it was as easy as falling off of a log! Thanks again for your help. Joe T Quote Link to comment Share on other sites More sharing options...
WilsonRowe Posted February 22, 2011 Report Share Posted February 22, 2011 Thanks its working fine and I need to know that which is the latest pixel shader version right now. Quote Link to comment Share on other sites More sharing options...
Ian Posted February 22, 2011 Report Share Posted February 22, 2011 Forgive me if I'm misunderstanding this, but you don't need to save the texture, you can do it in Animator: 1. Select the material ball 2. Copy 3. Go to the material of the destination object 4. IMPORTANT: Click the material ball 5. Paste texture It should be in the same world space. Best, Ian Quote Link to comment Share on other sites More sharing options...
yhloon Posted February 23, 2011 Report Share Posted February 23, 2011 There is a plugin call CreateUV, maybe that will help Quote Link to comment Share on other sites More sharing options...
spleeve Posted February 23, 2011 Report Share Posted February 23, 2011 There is a plugin call CreateUV, maybe that will help Hi Yhloon, where can I find the CreateUV plug? Thanks, Mike. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 23, 2011 Report Share Posted February 23, 2011 Ola Mike, Just posted :) http://www.eias3d.com/forums/showthread.php?tid=521 Thanks Tom Quote Link to comment Share on other sites More sharing options...
spleeve Posted February 23, 2011 Report Share Posted February 23, 2011 Ola Mike, Just posted :) http://www.eias3d.com/forums/showthread.php?tid=521 Thanks Tom Thank you Tom. Mike. Thank you Tom. Mike. Posted to soon. When I went to get the plug there was nothing there except a notice that I wasn't logged it - which I was and am. Downloaded one of the other plugs from the same page and it worked fine. Mike. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 24, 2011 Report Share Posted February 24, 2011 Ola Mike, Still not working? Thanks Tom Quote Link to comment Share on other sites More sharing options...
spleeve Posted February 24, 2011 Report Share Posted February 24, 2011 Ola Mike, Still not working? No. Still won't download for me. Mike. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 24, 2011 Report Share Posted February 24, 2011 Ola Mike, Did you Log out and Log in? if not, please, do it. Thanks Tom Quote Link to comment Share on other sites More sharing options...
spleeve Posted February 25, 2011 Report Share Posted February 25, 2011 Ola Mike, Did you Log out and Log in? if not, please, do it. Thanks Tom That did it. Thanks Tom. Mike. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 25, 2011 Report Share Posted February 25, 2011 Ola Mike, Wonderful :) Im here to help Thanks Tom Quote Link to comment Share on other sites More sharing options...
yhloon Posted February 25, 2011 Report Share Posted February 25, 2011 a prism sign board that use createUV to help me place the texture in world coordinate , and XP to control the rotation of the prism, this two plugin save me lots of time! http://dl.dropbox.com/u/18962693/prismboard/prismBoardXP.mov Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 25, 2011 Report Share Posted February 25, 2011 Ola Loon, Good idea and sample.. :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
Aziz Posted February 25, 2011 Report Share Posted February 25, 2011 Hi Loon, Please make your sample movie a downloadable project :) I still am struggling with XP and would love to see how you used XP and CreateUV. Thanks. Quote Link to comment Share on other sites More sharing options...
yhloon Posted February 25, 2011 Report Share Posted February 25, 2011 Hi Loon, Please make your sample movie a downloadable project :) I still am struggling with XP and would love to see how you used XP and CreateUV. Thanks. Hi Aziz, here are the download link of the project file http://dl.dropbox.com/u/18962693/prismboard/prismBoardXP.zip actually the code are very simple, just 3 lines... Quote Link to comment Share on other sites More sharing options...
Aziz Posted February 26, 2011 Report Share Posted February 26, 2011 Thanks Loon :) Quote Link to comment Share on other sites More sharing options...
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