Buggsy Posted December 4, 2011 Author Report Share Posted December 4, 2011 I love christmas time, not because of the jolly old fellow, but because it gives me an excuse to do some of the lighting challenges on CG Society. The latest one is 'Captains Log' which I have started to texture and light. It's currently lit as a day time shot with the focus at the moment on texturing. I'm hoping to also do a foggy mystical kind of lighting and a late afternoon sunset shot with a blazing red sailors warning. Here is my start. Hope you enjoy it. Some project stats: 1.7M polygons NX shader with displacement for the sea. GI, with the Ocean as an excluded set and with receive shadows turned off. Michael Quote Link to comment Share on other sites More sharing options...
Buggsy Posted December 4, 2011 Report Share Posted December 4, 2011 I love christmas time, not because of the jolly old fellow, but because it gives me an excuse to do some of the lighting challenges on CG Society. The latest one is 'Captains Log' which I have started to texture and light. It's currently lit as a day time shot with the focus at the moment on texturing. I'm hoping to also do a foggy mystical kind of lighting and a late afternoon sunset shot with a blazing red sailors warning. Here is my start. Hope you enjoy it. Some project stats: 1.7M polygons NX shader with displacement for the sea. GI, with the Ocean as an excluded set and with receive shadows turned off. Michael Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted December 4, 2011 Report Share Posted December 4, 2011 Beautiful! Can't wait for the other ones! Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted December 4, 2011 Report Share Posted December 4, 2011 Beautiful! Can't wait for the other ones! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 4, 2011 Report Share Posted December 4, 2011 Ola Michael, Coooooollll !!!! Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 4, 2011 Report Share Posted December 4, 2011 Ola Michael, Coooooollll !!!! Thanks Tom Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted December 7, 2011 Report Share Posted December 7, 2011 That image pops! Love the wake behind the ship and different shades in the water. Quote Link to comment Share on other sites More sharing options...
Buggsy Posted December 7, 2011 Author Report Share Posted December 7, 2011 That image pops! Love the wake behind the ship and different shades in the water. Thanks. :) Water is transparent with raytraced refraction, second yellow plane some distance below to simulate a sandy bottom, transmission, boat wake displacement and diffuse photoshop created wake (water paint brushes, needs some displacement to bring it alive yet), reflectivity and the NX shaders for the wave displacement and colour variation. I have worked further on the scene with more texturing and will post maybe just a link here to the CG Society forum. I need to work on a wake at the front of the boat. Not sure how to do this with EI anymore. Once you could use Power Particle Pro and Mr Blobby. Anybody got any suggestions? Michael Quote Link to comment Share on other sites More sharing options...
Buggsy Posted December 13, 2011 Author Report Share Posted December 13, 2011 Updated shots. Still texturing but getting closer to 'happy'. Some of the textures are running in the wrong direction but will fix them as I go. I also don't know how to improve on the sails. They are bugging to the point where I am thinking of re-modelling them. Let me know what you think and where I can improve. You can also follow this Captains Log lighting challenge directly on this link http://forums.cgsociety.org/showthread.php?f=185&t=1009720 Michael Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted December 14, 2011 Report Share Posted December 14, 2011 Great work Michael! Sunny day at sea for a change. Maybe a bump map on the sails might help to create creases. These sails were often repaired at sea and without overdoing it, some patches showing different tints and textures could help? Love the water by the way...! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 14, 2011 Report Share Posted December 14, 2011 Ola, AWESOME :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
Buggsy Posted December 17, 2011 Author Report Share Posted December 17, 2011 Updated shots. Texturing just about complete. Does anyone have any idea how I can remove the water from inside the boat. It's not a good look. Tomas is there any way I can get the fog and smoke in my scene to reflect in the water? I've now got to do those pesky sails Richard. I saved the image you posted to use as a guide. I've applied some deformations to the sails at the moment but I need to do more. I'm hoping to do 2 or 3 of the 4 "codes". The idea is to compose the models and light the scene to portray the paragraph. You can see the codes on this link. http://forums.cgsociety.org/showthread.php?f=185&t=1009720&page=1&pp=15 Will continue to post updates. Michael Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 17, 2011 Report Share Posted December 17, 2011 Ola, Better & Better :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted December 17, 2011 Report Share Posted December 17, 2011 ...Does anyone have any idea how I can remove the water from inside the boat. It's not a good look... I think you are missing some inside floors... You can pick them up in my model. http://www.rdnmultimedia.com/eias/Captains_Log_obj-fac.zip Quote Link to comment Share on other sites More sharing options...
Buggsy Posted December 18, 2011 Author Report Share Posted December 18, 2011 Thanks Richard. I do have the floor part of the model but I've realised that I had it linked to my Master Material for the white timber parts of my scene hence the reason why it looks funny. I've remedied it and added two area lights with photons to light the lower deck area. Do you have a missing floor towards the cabin end of the boat? I see on your model the cannons in this location are also floating. Michael Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted December 18, 2011 Report Share Posted December 18, 2011 Michael, I didn't checked that for I didn't plan to use the model, I simply downloaded it to check the inside to understand why we could see the water through the port holes... Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted December 19, 2011 Report Share Posted December 19, 2011 Hi Michael I love that your posting this here so we can see how your doing on this Challenge I followed the link a while ago and looked at the the other renderings and thought yours were the best or close to best. Thanks for posting model Richard now I can have some fun with it. Mark Quote Link to comment Share on other sites More sharing options...
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