Jump to content

Recommended Posts

Posted

Hi Richard and Tomas Thanks for encouragement . I am going to do my best to try and learn this program inside and out. I have all kinds of tutorials to help, but I feel a lot when doing some tutorials all you learn is to follow steps not to understand what's going on . So doing tests is the way to learn more. I spend a couple of days going through each deformer doing tests. Then for a couple of days I went through each shader doing tests. Then I rendered out a snap shot of every material on three objects a ( sphere cube torus ) at once so I made a library I can look at in adobe bridge to see what they look like when I need a material. Then I did tests with each kind of light. Then I started to make the model I'm working on cause I decided modeling and UV mapping are weak areas for me , where I need work.

Mark


an overview shot of My renders of materials

  • 2 weeks later...
Posted

Hey Mark,

Great you are so organized.. Material previews... Hmmmm

Thanksss

Tom

Yes hmmm, material previews would be a welcome addition. Plus perfect materials that you never have to tweak. Ha ha.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...