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Peculiar normal map issue


S. Houtzager
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It's because of the way Normal maps work.

They work using angles, which means they're hard coded to one 'elevation' whereas bumps use height which is relative and easily scalable.

The reason they can be less is because you can fake that using blending with what it looks like with no map. But it does still look wrong. Faking higher is even more difficult, I believe. :)

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