S. Houtzager Posted April 15, 2010 Report Share Posted April 15, 2010 Always wanted to do a flythru using GI on a white model. It wasn't too difficult to set up but there is a bit of sizzle on some lines. I am bumping up the sampling on another test to see if I can get rid of it. It uses GI with one bounce and 5 point lights. http://intuitionusa.com/2_whitemodel.html SH Quote Link to comment Share on other sites More sharing options...
michel faubert Posted April 15, 2010 Report Share Posted April 15, 2010 It's realy superbe! Michel Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted April 15, 2010 Report Share Posted April 15, 2010 Ola SH, AWSOME!!! Are you using Permanent Photons maps? Thankss Tom Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted April 15, 2010 Author Report Share Posted April 15, 2010 Hey Tomas, No photons in this puppy. I thought photons were only useful for second and third bounces of GI and I am only using one bounce. S. Houtzager Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted April 16, 2010 Author Report Share Posted April 16, 2010 Hmmmm. I did a test of the last 2 seconds with the oversampling AA set higher. There still was the same sizzle as the current one and it took 3 times longer to render. Wondering if anyone else knows how get rid of the sizzle at the end. S. Houtzager Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted April 16, 2010 Report Share Posted April 16, 2010 Ola SH, Its why I asked you to use photons, it will be faster with less blotches and better edges.. Did you know to play with Photons? Thanksss Tom Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted April 16, 2010 Author Report Share Posted April 16, 2010 I have before without any success. I would like to know how Photons interact with the current GI system, theoretically. The online videos show application well. Would photons work with just one bounce of GI? What is sizzling on the animation is some thin black lines. The shadow line between the keyboard and table, the mouse and table. Maybe something simple will get rid of these. SH Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted April 16, 2010 Report Share Posted April 16, 2010 Hey SH, Render time per frame? You can choose How many bounces in the area light.. :) If you want, I can look the prj and see How to set up a Photon system.. Thanksss Tom Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted April 17, 2010 Report Share Posted April 17, 2010 Hi it's very good looking animation , hope you get the problem solved. Mark Quote Link to comment Share on other sites More sharing options...
monday1313 Posted April 17, 2010 Report Share Posted April 17, 2010 Hi everyone...maybe you can make a tutorial of what to check when you get the sizzling lines...I would enjoy seeing it... :-) Nice render by the way... Quote Link to comment Share on other sites More sharing options...
vrusch Posted April 18, 2010 Report Share Posted April 18, 2010 I agree with monday, let's do a small tutorial please ... Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted April 19, 2010 Author Report Share Posted April 19, 2010 I have some testing to do on the model, but I will show the set up. Steve Houtzager Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted May 3, 2010 Author Report Share Posted May 3, 2010 As promised, here are a few notes on how I did this animation. Photon maps may be better, I am still testing that. http://www.intuitionusa.com/1/White_Model.pdf I have reposted the animation with the corrected one. Have fun and drop me a line. Steve Houtzager Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted May 3, 2010 Report Share Posted May 3, 2010 Hey Steve!!! Great, Thanks a lot for your tutorial... :) Tom Quote Link to comment Share on other sites More sharing options...
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