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Incorrect Clip map reflection


alareta
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Hi all

An old bug never fixed I guess

Can be recreated easily, take a plane (card), a diffuse texture whit & clipmap and a reflective surface, as seen in the example the reflection does not take into account the clipmap.

Alberto

BUG_alpha_CM_03.mov


Trying to reduce it to upload

It seems to happen when floor (deformed plane) is set to cast no reflection in order to reflect only "reflection sky map", but changin camera position problem appear or not.

Alberto

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Get up

get up

get up

get on up

stay on the scene

Thanks Richard :)

Sometimes is better to use a reflection sky map instead of floor own reflection

Alberto,

Removing the "bend" in the floor will fix the trees reflection but it is not a solution because we still see the tree planes in the sphere...

If the floor is not set to "cast no reflection", the render is correct but seeing the floor own reflection isn't a pretty sight...

I'm floored...

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