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Found 1 result

  1. I have a deformed terrain model. Above it I copy tons of trees, plants and rocks objects. Then I use bullet physic to place those elements (randomly) on the surface of the terrain. It's working, but I would like the falling objects to stop moving on impact and block their rotation (prevent them from rolling). I tried to activate all the limits, all link types and bullet properties without success : everything continue moving and rotating (on the steep hills). In Vue d'Esprit there is a drop function that does exactly that. You place above then hit the drop button. I hope to use this technique eventually with "Force" to place/scatter objects on objects.
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