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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Mat, Sorry for my delay :) Did you see this tutorial which I posted? take a look in the settings, GI and Photons. Any doubt, message me. Thanks Tom
  2. Ola Shane, Do you have problems with outsourced work? from other countries? Thanks Tom
  3. Ola Shane, Which kind of work, Motion Graphics? Character Animation? Thanks Tom
  4. Ola Brian, Remember we personally take care of plug-ins / Shaders bundled in EIAS and these Konkeptoine tools: http://www.eias3d.com/products/konkeptoine-plugins/ About Camera 9, you will see when you play with it, since the memory management is totally new :) But, you will be able to work in the way you want, 8 cameras with 1 core each, 4 cameras with 2 cores.. if you choose 8 cores with 2GB of ram, the limit will be 2GB, but Camera handle memory differently now. Hope that helps Thanks Tom
  5. Ola Brian, When I wrote about plug-ins and shaders will not be available to 64 bits? :) Right now, the best way in particular for me is have Rama + 1 Camera per machine - slave using all cores (a lot more practical), sometimes, I use in 32 bits mode when I dont need more Ram than 2GB and sometimes, to huge scenes and huge frame size, I can assign more than 2GB in the 64 bits mode. :) Thanks a lot Tom
  6. Ola Brian, I cant share info about third party tools and Rama will be available for sure.:) Thanks Tom
  7. Ola Brian, All plug-ins will use all cores :), but you will be able to choose 32 bits (2GB RAM limit) or 64 bits on Camera settings (all RAM you have :)). To use 64 bits, the plug-ins and shaders need to be updated, so, the third party tool developer need to take care of it. Its why we released the EIAS 9 SDK some months ago. Hope that helps Thanks Tom
  8. Ola, They run in EIAS 9 and Camera in 32 bits architecture mode. Thanks Tom
  9. Ola Michael, Awesome as always!!! Thanks Tom
  10. Ola Blair, Thanks Tom
  11. Ola Victor, Your Animations are improving more and more :) Please, pay attention in your transitions in your compositing software or editing software, a few them are “blinking”, the cross fade is wrong a bit. One of the scene which have plates in the tables, the contact shadows are blinking a bit, use a bigger value in Color Tolerance , like 3.0 or a bit more. Really GREAT works. Hope that Helps Thanks Tom
  12. Ola Rob, I had the Mac Installer.. let me try to find, maybe the PC installer is included. Thanks Tom
  13. Ola Thomo, Joe Tucciarone can help me here, but if am I not wrong, he uses Zbrush for detailed Space Asteroids for example. Thanks Tom
  14. Ola Athena, Do you have a Hardware Dongle or are you trying to test EIAS? EIAS 8 dont have a DEMO version, we plan to release a DEMO version with our next upgrade EIAS 9. Hope that helps Thanks Tom
  15. Ola, Probably, the problem is related with the latest Silo build which export empty scenes in .fact format. Thanks Tom
  16. Ola Phungus, Yes, but we only started to develop after the buyout in January 2010. We are almost there ;) Thanks Tom
  17. Ola Rick, Cool!!! Thanks Tom
  18. Ola Vic, I will be waiting! Thanks Tom
  19. Ola Brian, You will be able to specify number of cores, memory, 32 or 64bits architecture too ;) Thanks Tom
  20. Tomas Egger

    EIAS9

    Ola, Brian, we will release the list in the release day ;) Thanks Tom
  21. Ola Vic, No, Everything is correct! Entrada opens fine too? Are you in a Mac or PC? Please, if you want, collect both and send me. Thanks Tom
  22. Ola Rich, Its a pleasure to see you doing this images.. :) Thanks Tom
  23. Ola Brain, Its a bug in the latest Safari update, we are waiting Apple :( Click again the vimeo error window, it will jump directly to Vimeo. Thanks Tom
  24. Ola Rich, “I like the Parallel Sun, but as Mr. S pointed out, I can get a "softer" sunlight using spots. But the idea of setting up 15-20 Spots in place of a Parallel seems daunting. Maybe a gigantic Illuminator?” A Illuminator will waist a lot of Rays, because, only a few will cross the windows (Raytrace) and slow down the render. I like Parallel Sun too, lets see what will happen soon.. :) Thanks Tom
  25. Ola Rich, AWESOME RENDER!! 1) When you change the pop-up to permanent, you will see this window: 2) The first button at your left is the “new” button, click on it 3) Choose a name like “Light 1.phm” and click the save button, you need to save this Cache inside the Photon Maps folder on your EIAS 8 software folder. 4) Dont forget to hit the “OK” button, otherwise, the cache will not be saved. 5) Its done, do it in all your Photon Lights which you have in your project. Having your lights as “Permanent” will speed up your render tests. Message me Thanks Tom
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