rvlna Posted July 18, 2020 Report Posted July 18, 2020 I have a tree with leaves using UV maps. The tree is seen mostly in reflection on a glass curtain wall and inox steel parts. I use clipping maps end/or transparency maps with alpha channel to cut the leaves out of their supporting square polygons. If you can't see the supporting polygons on direct view - one can see theses square polygons in the reflected parts of the images... Any idea how to avoid having squares instead of leaves in the reflected parts of the image ? Best regards.... waiting for v10 (sounds like Godot !) 1 Quote
Tomas Egger Posted July 18, 2020 Report Posted July 18, 2020 Ola my friend! We are working non stop on v10 :) Your problem, appears a limitation of the Raytrace render, please, do me a favor, simplify your scene, only one Tree, the used light and only one Ubershape plane behind to show these "squares" artifacts in the render, collect the scene and send me. (tom@eias3d.com) - A trick with Trees using Raytrace GI render, please, download this sample project, in the Transparency tab / Raytrace sub-tab / you should use GI Cache as "Irradiance" to have a really faster render. X_Frog Tree sample project Thanks Tom Quote
rvlna Posted July 19, 2020 Author Report Posted July 19, 2020 I've sended you a mail. Best regards. Quote
Tomas Egger Posted July 19, 2020 Report Posted July 19, 2020 Ola Hervé! Thanks a lot for the sample project! I will discuss with Igors! Tom Quote
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