Tomas Egger Posted June 6, 2019 Report Share Posted June 6, 2019 Ola my friends! When we released EIAS 9.0 / 9.1, we ran to show we were able to add a good amount of new features and good optimizations. EIAS 10 is another story, as everybody here knows, the EIAS source code was really old and lacking several features which we always wished and wanted to be built in. Why this delay in the release? Lets imagine one of the many examples in our current process: Apple killed QuickTime development on Windows platform, so, we need to find another library for replacement on both platforms Mac / Pc, remove QuickTime entirely from Animator, Camera, Renderama.. implement the new library with the new OSX / Win codecs limitations and so on, so, v10 was huge cascade of changes, we do one change, it solve a feature, but breaks several connected features, EIAS v10 is our first, biggest effort to let Electricimage fresh and powerful on the modern operational systems. Took a lot more time than we wanted, but we love EIAS development and we are really proud of it. Thanks for the patience! EIAS3D team Quote Link to comment Share on other sites More sharing options...
paulc Posted June 6, 2019 Report Share Posted June 6, 2019 Thanks for the update. Does this mean release is imminent? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted June 7, 2019 Author Report Share Posted June 7, 2019 Ola Paul! We are running to finish this year! Thanks Tom Quote Link to comment Share on other sites More sharing options...
SteveW928 Posted June 19, 2019 Report Share Posted June 19, 2019 Hey Tomas, I noticed this over at Apple after the new Mac Pro announcement, and I'm wondering if you guys have a similar reaction (ie: planning to support Metal at some point, with OpenGL and such eventually going away). https://www.apple.com/newsroom/2019/06/pro-app-developers-react-to-the-new-mac-pro-and-pro-display-xdr/ Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted June 20, 2019 Author Report Share Posted June 20, 2019 Ola my friend! Yes, we are already aware! Thank you very much for your link! Are you fine? Tom 1 Quote Link to comment Share on other sites More sharing options...
RevDoc Posted July 3, 2019 Report Share Posted July 3, 2019 This is very welcome news Tomas. 1 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted July 3, 2019 Author Report Share Posted July 3, 2019 Ola RevDoc! We are checking everything around in these latest years.. we are trying to do our best, believe me. Thanks Tom Quote Link to comment Share on other sites More sharing options...
SteveW928 Posted July 22, 2019 Report Share Posted July 22, 2019 On 6/20/2019 at 11:14 AM, Tomas Egger said: Ola my friend! Yes, we are already aware! Thank you very much for your link! Are you fine? Tom Hi Tomas, Yes, I'm doing OK and hoping I'll be in a position to use EIAS again some day. I'm just lurking for now. :) 1 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted July 22, 2019 Author Report Share Posted July 22, 2019 Ola Steve! Will be a pleasure to have you back! Thanks Tom 1 Quote Link to comment Share on other sites More sharing options...
Foreveryoung Posted October 20, 2019 Report Share Posted October 20, 2019 Hi Tomas, I am counting down to year 2020 now hopefully will see V10 before Xmas. This is the 'finer' reminder to you or I will dump my two seats of EIAS V9 into the Caribbean sea!! (Though I will pick them up later and continue the waiting game. : ) : ). ) Cheers , Burney Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 21, 2019 Author Report Share Posted October 21, 2019 Ola Burney!!! Please, don't do that!! I want to you using v10 as soon as possible :) Thanks a lot Tom Quote Link to comment Share on other sites More sharing options...
paulc Posted October 29, 2019 Report Share Posted October 29, 2019 Is it time to start teasing new features/improvements? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 29, 2019 Author Report Share Posted October 29, 2019 Ola Paul! Here, I don't know if you saw this, Before & After Reel from one of our projects using v10 :) Btw: This week, our Studio's work appeared on the Emmys tech award, BorisFX won a award with Mocha Pro and our shot using Mocha and Mocha Pro was presented to Emmy audience. Hope you like it"Cliffs of freedom" feature film, Before & After Reel. 1 Quote Link to comment Share on other sites More sharing options...
paulc Posted October 30, 2019 Report Share Posted October 30, 2019 Like it very much, but can you begin to tell us about new features or changes in v10? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 30, 2019 Author Report Share Posted October 30, 2019 Ola Paul! Lets wait a bit more and you will see all features at once.. :) Most of the new features are done inside Animator to handle animations for projects like "Cliffs of Freedom" feature film. Thanks Tom 1 Quote Link to comment Share on other sites More sharing options...
joseph56 Posted January 13, 2020 Report Share Posted January 13, 2020 Any development news on version 10? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 13, 2020 Author Report Share Posted January 13, 2020 Ola Joseph! We are polishing the last feature, after that only bug fixing for release.. we are working non-stop! We are anxious to finish it. Thanks Tom Quote Link to comment Share on other sites More sharing options...
Jeff Knapp Posted February 7, 2020 Report Share Posted February 7, 2020 On 10/29/2019 at 12:23 PM, Tomas Egger said: Ola Paul! Here, I don't know if you saw this, Before & After Reel from one of our projects using v10 :) Btw: This week, our Studio's work appeared on the Emmys tech award, BorisFX won a award with Mocha Pro and our shot using Mocha and Mocha Pro was presented to Emmy audience. Hope you like it"Cliffs of freedom" feature film, Before & After Reel. That has historically been one of EAIS' best features—3D matte "paintings." Just look back to the film "Gladiator" where EI was used to recreate the Coliseum or the particle effects for the nuclear bomb effect in "Terminator 2." Both were early, groundbreaking uses of CG in film. The there was also the "Rebel Unit" at ILM, led by John Knoll, that used EIAS as their main 3D package for the "Star Wars Episodes IV-VI - Special Editions" and for the USS Enterprise model for a couple of the Star Trek movies. I am REALLY looking forward to EIAS 10. I am really hoping the you guys have succeeded in bringing it into the 21st. Century — both features-wise and UI-wise. I have been using Modo, C4D, Maya, Houdini, and 3DS Max over the years and the only two that I have actually grown to enjoy using have been C4D and, especially, Modo. But, I cut my 3D teeth on EI and I miss it. There were many reasons, both technically and feature needs, that I had to switch from EI over the years but, I really would love to come back to it. Here is a "must have" list to get me to come back: Camera: 1) Fully multi-threaded. I have 32 Ryzen Threadburner cores in my computer, need I say more? 2) A fully modern render engine that includes GI, ray tracing, radiosity, ambient occlusion, full set of render passes, output to 1.0 gamma workflow, and can save to all of the common output types — especially 32bit OpenEXR — oh, and fast rendering or/co-rendering would be a very welcome bonus (I have a Titan RTX in my box). 3) Modeller needs to be able to, at a minimum, let me build both polygonal and Sub-D models and be able to import and export to the common file types in use today. 4) We need a robust and modern shader that can handle all of the kinds of shading in common use today — everything from good, noiseless subsurface scattering to clean reflections, blurry reflections and refractions. 5) Finally, is there anyway to dump that old, 1980s-looking UI and use today's Mac and Windows native UI elements? I know you guys have struggled quite a bit since you rescued EI from going under. And I know your development team is quite small so, I quite understand the long delays and slow addition of new features. But, I do have hope. I learned 3D on EI and have always loved using it. 3 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 7, 2020 Author Report Share Posted February 7, 2020 On 2/7/2020 at 7:50 AM, Jeff Knapp said: That has historically been one of EAIS' best features—3D matte "paintings." Just look back to the film "Gladiator" where EI was used to recreate the Coliseum or the particle effects for the nuclear bomb effect in "Terminator 2." Both were early, groundbreaking uses of CG in film. The there was also the "Rebel Unit" at ILM, led by John Knoll, that used EIAS as their main 3D package for the "Star Wars Episodes IV-VI - Special Editions" and for the USS Enterprise model for a couple of the Star Trek movies. I am REALLY looking forward to EIAS 10. I am really hoping the you guys have succeeded in bringing it into the 21st. Century — both features-wise and UI-wise. I have been using Modo, C4D, Maya, Houdini, and 3DS Max over the years and the only two that I have actually grown to enjoy using have been C4D and, especially, Modo. But, I cut my 3D teeth on EI and I miss it. There were many reasons, both technically and feature needs, that I had to switch from EI over the years but, I really would love to come back to it. Here is a "must have" list to get me to come back: Camera: 1) Fully multi-threaded. I have 32 Ryzen Threadburner cores in my computer, need I say more? 2) A fully modern render engine that includes GI, ray tracing, radiosity, ambient occlusion, full set of render passes, output to 1.0 gamma workflow, and can save to all of the common output types — especially 32bit OpenEXR — oh, and fast rendering or/co-rendering would be a very welcome bonus (I have a Titan RTX in my box). 3) Modeller needs to be able to, at a minimum, let me build both polygonal and Sub-D models and be able to import and export to the common file types in use today. 4) We need a robust and modern shader that can handle all of the kinds of shading in common use today — everything from good, noiseless subsurface scattering to clean reflections, blurry reflections and refractions. 5) Finally, is there anyway to dump that old, 1980s-looking UI and use today's Mac and Windows native UI elements? I know you guys have struggled quite a bit since you rescued EI from going under. And I know your development team is quite small so, I quite understand the long delays and slow addition of new features. But, I do have hope. I learned 3D on EI and have always loved using it. Hey Jeff! Interesting post! btw: As you know, I am an EIAS user too! so, since we do lots of TV ads and VFX. our goal is bring EIAS asap "into the 21st. Century" as you wrote hehe.. I hope we will please, lots of request from our user base! Including you of course :) Yes, we are a small team with a lot of passion to EIAS, trying to be clear about what took so long on this upgrade, some important changes we did, generated a "cascade" effect, pushing us to re-write from scratch more and more the old code. And recent external changes from Apple added more delay on our side, Apple killed 32 bits apps, Apple killed Quicktime on Windows and a lot more.. so, we had a balance between big code changes, new features to make us and the user base happy, lots of optimizations to show we are faster and easier than the other apps for sure :) Our goal after v10: make smaller upgrades to be always in contact with our user base, hearing all demands and make always EIAS fresh! Thanks a lot Tom 1 Quote Link to comment Share on other sites More sharing options...
Paul P Posted February 15, 2020 Report Share Posted February 15, 2020 On 2/7/2020 at 9:50 PM, Jeff Knapp said: That has historically been one of EAIS' best features—3D matte "paintings." Just look back to the film "Gladiator" where EI was used to recreate the Coliseum or the particle effects for the nuclear bomb effect in "Terminator 2." Both were early, groundbreaking uses of CG in film. The there was also the "Rebel Unit" at ILM, led by John Knoll, that used EIAS as their main 3D package for the "Star Wars Episodes IV-VI - Special Editions" and for the USS Enterprise model for a couple of the Star Trek movies. .......................................... 3) Modeller needs to be able to, at a minimum, let me build both polygonal and Sub-D models and be able to import and export to the common file types in use today. ........................... I'm not sure when you last used EIAS, but for various reasons it no longer has a modeller, and hasn't for some years. Every once in a while there will be a bit of discussion about reviving it, but nothing as yet. 1 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 15, 2020 Author Report Share Posted February 15, 2020 Ola Paul! Its his wish, sure, Im personal wish is a poly modeler built-in too :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
Paul P Posted February 16, 2020 Report Share Posted February 16, 2020 13 hours ago, Tomas Egger said: Ola Paul! Its his wish, sure, Im personal wish is a poly modeler built-in too :) Thanks Tom Ola Tomas ! Are you including a modeler with v10 ? That would be huge ! At any rate, your work on EIAS over the last decade has been fantastic. It must be devilishly difficult doing a 3D program in the current climate. All the best with v10. Let's hope you really smash it out of the park. 1 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 16, 2020 Author Report Share Posted February 16, 2020 Ola Paul! Since we use EIAS everyday in the projects, we did all possible changes in this release to make it modern for our workflow, Im pretty sure, our user base will benefit it a lot of it. Allowing next upgrades to be easier to release and faster. Thanks a lot for your kind words P :) Tom Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted February 18, 2020 Report Share Posted February 18, 2020 Hi Tomas Hope to see 10 soon and maybe Apple can give us a updated Mac Pro that dumps intel for amd should be able to have more power for less money. I ve been wanting and. Waiting for a real boost in rendering performance to get back into 3D . Looks like we're finally going to get that pretty soon. Well good luck getting things done . Apple really has throw one change after another at developers. A lot of determination being displayed by you guys. Really want to get back to 3D Mark 1 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 18, 2020 Author Report Share Posted February 18, 2020 Ola my friend Mark! We did our steps for performance :) You will see it.. Thanks Tom 1 Quote Link to comment Share on other sites More sharing options...
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