S. Houtzager Posted April 8, 2017 Report Posted April 8, 2017 How do you make the texture mapping to default to "model" space and not "UV" space. I would like to import a texture and it snap to the largest face and size itself to that. Instead it is wrapping around the model as you can see in the image. https://www.dropbox.com/s/duk2jalgmm018zh/textmap.png?dl=0 I unchecked use UV in the import settings in the preferences. Quote
Thomo Posted April 8, 2017 Report Posted April 8, 2017 Uncheck UV's in the "model window". Not just the "texture window". Import the model again, uncheck UV's in the "model window" and then apply the texture. It will then default to model space. Hope that helps. Quote
S. Houtzager Posted April 8, 2017 Author Report Posted April 8, 2017 Yep it does thanx. Have you ever figured out how to make it auto find the largest face? It currently will stick to the sides and I will turn it manually. Quote
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