MarquisDeSang Posted January 8, 2017 Report Share Posted January 8, 2017 Or does eias support multiple vertices uv per model? If yes, how? I would like to use the model uv space to texture (bitmap) a wood plank. Then I would like to add a dirt bitmap above but this time using the spherical mapping method. I am making a deck made of multiple wood planks inside a single model. Each plank has it's own uv. So the wood bitmap is applied to the object uv. Then I would like to apply a color variation bitmap and dust bitmap to the model by using the cubic mapping or planar instead of the object uv. This is my technique to weather models, so there is a continuity to filth/dirt from one plank to the other. I could use only the EIAS mapping method instead of UV but I have much more complex model to weather later and it won't work. This is the model rendered in Strata that I need to bring into EIAS Quote Link to comment Share on other sites More sharing options...
MarquisDeSang Posted January 8, 2017 Author Report Share Posted January 8, 2017 Ok found the solution : In the "Alignment" tab of the "Texture window" there is a option for space : (UV, Model, World) This is exactly what I was looking for. So what is the use of having both "use UV Space" in the "info window" and the one in the Texture window? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 9, 2017 Report Share Posted January 9, 2017 On 1/8/2017 at 2:10 PM, ShaddamIV said: So what is the use of having both "use UV Space" in the "info window" and the one in the Texture window? Ola Jean! Sorry the delay! Its simple, in the group info window, means the geometry will have it "available" for use, if necessary. (Project attached) Test_UV_SPhere.zip So, allow us to mix different types of mapping, here two layer textures, EIAS 9.1 can display up to 8 in the viewports with blend modes and Alphas. 1) Enable Group to use UV. 2) Add two layers for example 3) The bottom layer (Flower 3.img) use UV data space, mode is in UV Space. 4) The top layer (9A.img) use geometry, mode is in Model Space. (Flat, Cylindrical, Spherical..) 5) The result: Thanks! Tom Quote Link to comment Share on other sites More sharing options...
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