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Is it possible to use uv space and not uv space for the same model?


MarquisDeSang
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Or does eias support multiple vertices uv per model? If yes, how?

I would like to use the model uv space to texture (bitmap) a wood plank.
Then I would like to add a dirt bitmap above but this time using the spherical mapping method.


I am making a deck made of multiple wood planks inside a single model.
Each plank has it's own uv. So the wood bitmap is applied to the object uv.
Then I would like to apply a color variation bitmap and dust bitmap to the model by using the cubic mapping or planar instead of the object uv.

This is my technique to weather models, so there is a continuity to filth/dirt from one plank to the other.

I could use only the EIAS mapping method instead of UV but I have much more complex model to weather later and it won't work.

 

This is the model rendered in Strata that I need to bring into EIAS

jsp_soleil_perdu_deck.jpg

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On 1/8/2017 at 2:10 PM, ShaddamIV said:

So what is the use of having both "use UV Space" in the "info window" and the one in the Texture window?

Ola Jean!

Sorry the delay!

Its simple, in the group info window, means the geometry will have it "available" for use, if necessary. (Project attached)

Test_UV_SPhere.zip

So, allow us to mix different types of mapping, here two layer textures, EIAS 9.1 can display up to 8 in the viewports with blend modes and Alphas.

1) Enable Group to use UV.

1.png

2) Add two layers for example

2.png

3) The bottom layer (Flower 3.img) use UV data space, mode is in UV Space.

3.png

4) The top layer (9A.img) use geometry, mode is in Model Space. (Flat, Cylindrical, Spherical..)

4.png

5) The result:

5.png

Thanks!

Tom

 

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