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  1. Or does eias support multiple vertices uv per model? If yes, how? I would like to use the model uv space to texture (bitmap) a wood plank. Then I would like to add a dirt bitmap above but this time using the spherical mapping method. I am making a deck made of multiple wood planks inside a single model. Each plank has it's own uv. So the wood bitmap is applied to the object uv. Then I would like to apply a color variation bitmap and dust bitmap to the model by using the cubic mapping or planar instead of the object uv. This is my technique to weather models, so there is a continuity to filth/dirt from one plank to the other. I could use only the EIAS mapping method instead of UV but I have much more complex model to weather later and it won't work. This is the model rendered in Strata that I need to bring into EIAS
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