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When creating a Quicktime VR object is it possible to use Renderama?

On projects that render fine from Animator, if I enable Network Rendering and open it in Renderama, It only uses one slave at a time (of the 7 local on my machine). After loading the models and textures I just get an 'Unknown Error', then it goes to the next camera until all cameras get the same error.

I have tried this with a simple project with only an Ubershape cube, same results.

If it can't be done it's unfortunate because VR objects require hundreds of images. Thanks. -Derryl

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