hurricane Posted September 19, 2014 Report Share Posted September 19, 2014 Hi, has anyone had any luck getting files from DAZ into EIAS. I've tried .mdd but it fails... I've also had no luck with the animation as an .fbx The error message with MDD is attached. Any tips much appreciated... Mat. Quote Link to comment Share on other sites More sharing options...
architruc Posted September 22, 2014 Report Share Posted September 22, 2014 it is possible, here is an old test electric image, daz and marvellous design http://www.architruc.com/partage/TEST_MARVEL12.mov i will write a small tutorial tomorrow using MDD Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 23, 2014 Report Share Posted September 23, 2014 Ola! Wonderful test! Thanks Tom Quote Link to comment Share on other sites More sharing options...
architruc Posted September 23, 2014 Report Share Posted September 23, 2014 Three things: SIZE / ORIENTATION / DAZ-POSER groupingFirst: SIZE obj must be exactly the same size as the MDD in EIAS world unit.To evaluate both check/uncheck visibility of plugin to see both alternatively . I ALWAYS use the same scale for ALL my project. this way textures and intuitiveness is consistant in all project. a magical number: 39.37 (i use 40) this is the scale from DAZ to EIAS to stay in inches (one metre equals 39.37 inches)ORIENTATION:obj must have the same orientation.For testing, i use a simple object.Do not use a cube you can't know if it has rotated or flipped .The letter "k" with bevel on front is ideal ( simple, easy to read and non topologically symmetrical in any orientation )AndDAZ-POSER:The BIG challenge is that the figure in DAZ are separated in body parts(Each one beeing independent)Each body part are surrounded by vertices at the contour. These overlapping vertices (in the entire figure) are not usables by the pluging and causes the problem. I have found that one part only can be joined to the plugin.So why not duplicate that for all the figure? See image http://www.architruc.com/partage/organisation.png It look tedious but once the figure is rigged and textured you will not need to do it again for this figure.Only change the MDD file in the socket/MDD folder and voila. NOTE: i will not go through the hole process of MDD a little tutorial already exist on EIAS web site second NOTE: it took me almost a month on a off finding this so be patient. I have tried all possibilities with FBX... no luck... even with the auto cad converter. I will post a better test soon Guy Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 23, 2014 Report Share Posted September 23, 2014 Ola Guy! Please, do a VIdeo tutorial!!! I will post it. Second, Why you don't use the MDD feature which load all correspondent MDD file to each .obj model? Could you export a animated test from DAZ in the latest FBX file format for me? tom@eias3d.com Thanks a lot Tom Quote Link to comment Share on other sites More sharing options...
architruc Posted September 23, 2014 Report Share Posted September 23, 2014 NEW TEST i do not use the MDD feature which load all correspondent MDD file to each .obj model (*) because it makes to much MDD files. hence a lot of files to manipulate. ​i forgot to mention that the MDD file is the same for all body parts so only one MDD to coordinate. http://www.architruc.com/partage/TEST_KICK03.mov I will try to make a video tutorial but i am not very good in english so it take me a lot of time editing all this. test linked: http://www.architruc.com/partage/test2014FBX.zip Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 23, 2014 Report Share Posted September 23, 2014 Guy! No problem with English!.. EIAS is a international software :) Doubts, probably you added the Motion Capture inside DAZ, from Mixamo, I suppose? Then you exported as MDD to EIAS, correct? The cloth simulation was done inside DAZ? The Cloths were done in Marvelous Designer, correct? Thanks Tom Quote Link to comment Share on other sites More sharing options...
architruc Posted September 24, 2014 Report Share Posted September 24, 2014 FIGURE and FIGURE ANIMATION: all DAZ CLOTHING and CLOTHING SIMULATION: all MARVELOUS (the animation of the shirt could have been a lot more accurate kit is a low poly simulation) i use ANIMATES ANIBLOCKS in DAZ these are littles blocks of animation that you can join. (kind of motion builder) the moves are very fluids and feets do not slide. sadly they dont seem to add moves anymore. i saw MIXAMO, sample looks very good but animated thumbnail look caricatural for architecture i look for very subtle moves. no "gorilla" guy walk and "ridiculous sexy" girl walk corbis bvh database is very useful but so much work to make it perfect. the best part about MDD is that ALLl animation pass through de process. faces expression, fingers, and joint morph. the fbx process don't seam to be as accurate. Guy Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 24, 2014 Report Share Posted September 24, 2014 Ola Guy! Didn't know the quality of Marvelous cloth simulation, are you using version 3 or 4? Please, do a video tutorial and some High Quality 3d render tests in EIAS with cool light and Anti-Alias? I really would like to post all. Thanks Tom Quote Link to comment Share on other sites More sharing options...
hurricane Posted September 26, 2014 Author Report Share Posted September 26, 2014 Wow! Thanks guys! Sorry about the late reply, I didn't get an email so maybe I did need to check my preferences on the forum... Will give this a go over the weekend... Help much appreciated, Mat. Quote Link to comment Share on other sites More sharing options...
hurricane Posted September 26, 2014 Author Report Share Posted September 26, 2014 Would I be right in saying that the model you aply the .mdd file to does not have to have exactly the same topology (i.e. vericies and polygons) as the original model you exported it from? (as you said you can apply it to the letter 'K'). I can see the 'point cloud' of the .mdd when I apply it, so it's coming in to eias, it's jusy getting it to work with the skin that seems awkward... Will keep you informed of my experiments! M. Quote Link to comment Share on other sites More sharing options...
architruc Posted September 26, 2014 Report Share Posted September 26, 2014 Hi M. No. it has to be the exact same obj and MDD in fact MDD are a kind of obj with no vertices and no faces (only points) so it is lighter than an obj sequence. the "K" sample was only to make first test to quickly see if model and mdd are well oriented and scaled. I have done a tutorial clip, only sound is left to ADD. TOM, i use Marvelous 3. The fourth version was out last week no budget right mow but i am looking to buying soon as it uses quads now. Guy Quote Link to comment Share on other sites More sharing options...
architruc Posted October 1, 2014 Report Share Posted October 1, 2014 Hi TOM look at this, tell me if it is ok http://www.architruc.com/partage/TUTORIAL_edited+son3.mov thanks, Guy 1 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 3, 2014 Report Share Posted October 3, 2014 Ola Guy! I loved!! Im wondering, what happens if you connected all .obj in only one MDD and ask MDD to load your unique file? Doesn't work? Thanks Tom Quote Link to comment Share on other sites More sharing options...
architruc Posted October 3, 2014 Report Share Posted October 3, 2014 No, you can see in the tutorial what append when more than one object is joined to the MDD. the plugin stops to work for all added parts overlapping vertices problem ! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 3, 2014 Report Share Posted October 3, 2014 Ola Guy, You wrote, if you export several MDD files from each .obj and in the MDD user interface use something like the first name of the MDD file Mike*.mdd, the * will represent all files which include Mike name in the begging + the mdd file which represent one of the obj + .mdd Is it not easier? Thanks Tom Quote Link to comment Share on other sites More sharing options...
architruc Posted October 3, 2014 Report Share Posted October 3, 2014 No, not for me, i did not find any way to export automatically all the MDD in one shot so passing throughout all the parts and exporting the respective MDD can be very tedius also because they may be a lot of back and fourth tests before finding the right move in electric image environnement Guy Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 3, 2014 Report Share Posted October 3, 2014 Ola Guy! Ah, so its a limit in the exporter, I exported from XSI which separate all the files per group, clear now. Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 4, 2014 Report Share Posted October 4, 2014 Ola Guy! Could you add the Marvelous process on the video tutorial? or Could you do another one to explain the process? Thanks a lot Tom Quote Link to comment Share on other sites More sharing options...
architruc Posted October 31, 2014 Report Share Posted October 31, 2014 Marvelous DESIGN process tutorial coming soon, sorry i am in a BIG RUSH. I will post a PHOTOSCAN tutorial too It is a very helpful app. Guy Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 31, 2014 Report Share Posted October 31, 2014 Ola Guy! Awesome! We will be waiting! Thanks a lot Tom 1 Quote Link to comment Share on other sites More sharing options...
architruc Posted December 19, 2014 Report Share Posted December 19, 2014 sorry, it will have to wait until the beginning of 2015 for the tutorial.Too much work. mean while... happy holidays http://www.architruc.com/partage/FINALE_960.mov Rendered in ELECTRICIMAGE, Animated in AFTEREFFECTS (randomized rotations transfered in EIAS) and MARVELOUSDESIGN post rendered in AFTEREFFECTS modelled with PHOTOSCAN and ZBRUSH. Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted December 20, 2014 Report Share Posted December 20, 2014 LOL! Joyeuses fêtes Guy! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 21, 2014 Report Share Posted December 21, 2014 Ola! Cool Guy!! Happy Holidays! Thanks Tom Quote Link to comment Share on other sites More sharing options...
architruc Posted December 27, 2014 Report Share Posted December 27, 2014 thanks Richard and tom, Happy Holidays to you Guy Quote Link to comment Share on other sites More sharing options...
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