Jump to content

occlusion?


Mark Alan Thomas
 Share

Recommended Posts

Okay, so the Occlusion shader is no more, but there is this tantalizing tidbit in the User Guide:

 

Exclude Set
A set of groups that will not be affected by GI lighting. If a group is in GI Exclude Set it simply means: this group does not receive GI illumination and nothing more. The group still generates “sky shadows†(occlusions) and it still generates a portion of Reverse Illumination.

 

However, I can't seem to make this work. If I set up an exclude set I get no occlusion and no GI other than the subtle reverse illumination.

 

Since there's no longer an occlusion shader, is it still possible to add occlusion to a scene without resorting to a separate manual occlusion pass and a multiplied camera projection?

Link to comment
Share on other sites

What about the 'EI_Layers.shl' shader that you can add to the 'Layers' tab in the 'Render Information' window? Not sure if it will get you what you're after though. It does have an 'Ambient/GI' option that you can include under the 'Add' button in the shader interface!

 

Maybe worth a try given most people are probably winding down for Christmas and you may not get a response for a couple of days? Just a guess!

 

Michael

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...