Mark Alan Thomas Posted December 24, 2013 Report Share Posted December 24, 2013 Okay, so the Occlusion shader is no more, but there is this tantalizing tidbit in the User Guide: Exclude Set A set of groups that will not be affected by GI lighting. If a group is in GI Exclude Set it simply means: this group does not receive GI illumination and nothing more. The group still generates “sky shadows†(occlusions) and it still generates a portion of Reverse Illumination. However, I can't seem to make this work. If I set up an exclude set I get no occlusion and no GI other than the subtle reverse illumination. Since there's no longer an occlusion shader, is it still possible to add occlusion to a scene without resorting to a separate manual occlusion pass and a multiplied camera projection? Quote Link to comment Share on other sites More sharing options...
Buggsy Posted December 24, 2013 Report Share Posted December 24, 2013 What about the 'EI_Layers.shl' shader that you can add to the 'Layers' tab in the 'Render Information' window? Not sure if it will get you what you're after though. It does have an 'Ambient/GI' option that you can include under the 'Add' button in the shader interface! Maybe worth a try given most people are probably winding down for Christmas and you may not get a response for a couple of days? Just a guess! Michael Quote Link to comment Share on other sites More sharing options...
joseph56 Posted December 26, 2013 Report Share Posted December 26, 2013 Do you mean the occlusion that's in the material interface? reflection maps with occlusion if you want? It's in the raytrace pulldown in the reflectivity tab. Quote Link to comment Share on other sites More sharing options...
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