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Going well -- more photons?


Chenarch
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Hi Tom at al...

 

Thank you all for your help!  

 

I reinstalled my Snow Leopard after some house-cleaning, and inadvertently screwed up my pathways, I think, and my big project would no

longer render.

 

Anyway, long-story-short, I re-assembled the file in v9.1 and everything is working really fast and flawlessly now.  My model (1.2M poly without the furniture) and 3 lights, renders 720x480 in about 4-7 minutes using 32 bit and 8 cameras.

 

The three lights are:  (1) Roof Object light emits photons at the skylights.  (2) Window Object light emits photons in the windows.  (3)  Sun parallel doe not shoot photons but creates the hot spots and shadows.  Setup is this:  GI Only--Database--Permanent, 700K photons, 3 Lookup Photons, 3.12 Lookup Radius Here is typical light setup:  http://www.mostbeautifulroom.com/resource/photons-roof.png

 

Q?  As you can see in the 12 sec animation, the sun moves across the southern sky from about 7 AM to 7PM and camera is pointing north.  I like this result a lot, but I think the overall ambient lighting in the room would probably brighten more, becoming brighter at noon, and dimmer in the evening, etc.  Should I make the sun emit photons as well to achieve more variation in overall lighting?  Or can I animate the Roof Object and the Window Object to simulate overall ambient brightness within the room?  Should I use "Always" "Always" instead of "Database" "Permanent" on the photons?

 

Here is the animation:  http://www.mostbeautifulroom.com/resource/a3.mov%C2"'>

 

Many Thanks!!  Rich

 

PS:  Couldn't be doing this viz without my EIAS.  BTW, I will be lecturing on this project at Johns Hopkins University in March.  

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