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Light leaks


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Hey all,

 

I'm getting back into a project that has been on-hold for a while... 

 

Still using v8 but will upgrade soon.

 

I love the effects I get w photons.  But I sometimes get these "light leaks."  

 

What's causing these and how do I eliminate?

 

Thanks!

 

Richard

 

Pic posted here:  http://www.princetondigitalarts.com/light-leaks.jpg

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Thank you, Tom.  I look forward to upgrading!  I think I'll be able to very soon - a client is gonna pay me!

 

@@@

 

This scene has 2.9 million polygons.  It's illuminated by three lights.  A light object that covers the windows.  A light object

that covers the roof skylights, and a sun.   There are a few objects in here that have high reflectivity: the silver lamps,

the chandelier, the railing.  I had a nice glow working but it 

 

It renders pretty fast in v8 except when I turn on the reflections, then it slows down considerably.

 

Here's the data:  http://www.princetondigitalarts.com/eias3d-data.jpg

 

Thanks again,  Rich

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Thx, Tom!  

 

I am rendering now with Parallel Sun Light turned off.

 

When I switch to "Permanent" I am prompted to create a .phm file.  I do this for the two remaining Light Objects (the windows and the skylights).

 

When I run this, Renderama crashes with camera errors on all ten cameras.  

 

Should this "Permanent" .phm file be located within each Camera folder?  Is the problem that it can't find?

 

Richard

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Hi Tom!

 

And thank you again!

 

Yes, by doing a small render w Camera, I was then able to create "Permanent" .phm files for further renders using Rama.  Fixed.

 

I turned off the Sun and it's photons and the "light leaks" went away.  I then adjusted up the light levels so that the entire scene

was illuminated by two Light Objects, (1) shining through the vertical windows, and (2) shining through the roof skylights.

 

I have been able to re-introduce the hot spots created by the Sun, but I had to turn off the Roof Light Object to let it shine through.

 

See this:  http://www.princetondigitalarts.com/screen-shot.jpg

 

Is there a way to get the all three to work?  

 

Many thanks.  

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I think I got it...

 

I went to the Roof Light Object's "info tab" and the subtab "shadow" and turned off Cast Shadow and Receive Shadow...

 

The two Object Area Lights work w the direct Sunlight now...

 

Thank you very much!

 

If v9.1 is faster and better than this, I can't wait...

 

Rich 

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Thank you, Alex and Tom!

 

I have posted info here on render time:  http://www.princetondigitalarts.com/post.jpg

 

My render farm is a MacPro Nehalem w 12GB RAM and ten Cameras running.

 

http://www.princetondigitalarts.com/post.jpg

 

This lighting looks pretty good to me, although I think I see one tiny light leak behind the statue

at the window casing.

Room dimensions are 110' long x 85' wide x 55' high ceiling. 

 

I was wondering how to make the hot spots less sharp, more fuzzy or atmospheric.  Maybe render the light only and adjust in PS?

It would be very cool to get shafts of light, as though light is colliding with motes and dust etc.

 

Tx for the good word.

 

Richard

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I really like it!

 

With V9 you will get a speed bump that is tremendous!

 

An other thing is "one pass rendering".... I also always wanted

to do it in one shot, evan animations, but in reality i always have

to tweak a little here and there (PS for stills, and Motion5 for animation,

(ok, i am the only one using Motion, the rest of the world uses AE....))

to get the right look. Its often faster than to do millions of rendering

with different settings - my experience.

 

Alex

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