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Posted

I use these trees a lot in EIAS. They work great.

Free one's here to try. 

https://xfrog.com/

 

Just a couple of things if you are not used to them.

I use the .obj files. They import well into EIAS.

Import settings. ("merge all" and "by material")

Usually need to exchange the Y and Z axis too.

 

I use "RGB only" in the diffuse and then copy and paste to the clip channel with "alpha only" set.

In EIAS 9 set the transparency to raytrace and set to irradiance. Renders much faster.

If you get some bad clips which come out black, up the raytrace recursion in the render window to 20+

 

That's about it, volume transmission works well for coloured shadow effect.

 

All good!

Posted

I just downloaded several and they are good models that import well.  Why the transparency to ray trace when there is nothing transparent?

 

Btw, some trees have 9 obj's of different sizes.  1 is a low polygon version of the tree and 9 is very high polygon.

Posted

I am really not clear on why the clip maps work faster with irradiance checked to on. It can only be activated with transparency set to raytrace.

It is a good thing to know to speed up rendering with clip maps though!

 

Same with the raytrace recursion, maybe not an intuitive way to do it but the feature is there.

 

Glad you liked the trees. I find them really useful.

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