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Posted

I've noticed that the DOF layer shader does not respect the special output gamma setting in the render tab (in EIAS 8 and 9). The .psd output always looks like gamma 1 regardless of the gamma setting. Is this a bug or a feature?

 

 

  • 2 weeks later...
Posted

Ola,

 

From Igors:

“All layers shaders ignore Output Gamma because it should be applied to final image only. An applying it to each layer would not produce a correct result (layers sum)”

 

So, its a correct behavior right now.

 

Thanks

 

Tom

  • 1 month later...
Posted

Thanks for the clarification Tom!

 

Quick follow up question.....

 

It seems like the gamma doesn't effect the material "color" only "maps".

 

I used a color swatch as my texture and it came out perfect. But when I put that same color (same RGB values) into the material "color" it came out wrong.

 

I'm usually using gamme 2.0 or 2.2

 

Thanks

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