atlantis23 Posted April 10, 2013 Report Posted April 10, 2013 I've noticed that the DOF layer shader does not respect the special output gamma setting in the render tab (in EIAS 8 and 9). The .psd output always looks like gamma 1 regardless of the gamma setting. Is this a bug or a feature? Quote
Tomas Egger Posted April 10, 2013 Report Posted April 10, 2013 Ola, Could you send me a really simple sample project which demonstrate the problem? Thanks Tom Quote
atlantis23 Posted April 10, 2013 Author Report Posted April 10, 2013 Hi Tom I've sent you a sample project. Thanks, VK Quote
Brian Posted April 13, 2013 Report Posted April 13, 2013 Yes, I noticed this too.....Tom, I just haven't had a chance to send you a test yet but I will! (Really busy) Quote
Thomo Posted April 15, 2013 Report Posted April 15, 2013 Yes I have the same Tomas, I thought I sent you a sample a while back? Would like to know if there is a fix. Thanks, Quote
Tomas Egger Posted April 15, 2013 Report Posted April 15, 2013 Ola, We will take a look.. Thanks Tom Quote
Tomas Egger Posted April 29, 2013 Report Posted April 29, 2013 Ola, From Igors: “All layers shaders ignore Output Gamma because it should be applied to final image only. An applying it to each layer would not produce a correct result (layers sum)†So, its a correct behavior right now. Thanks Tom Quote
Brian Posted June 1, 2013 Report Posted June 1, 2013 Thanks for the clarification Tom! Quick follow up question..... It seems like the gamma doesn't effect the material "color" only "maps". I used a color swatch as my texture and it came out perfect. But when I put that same color (same RGB values) into the material "color" it came out wrong. I'm usually using gamme 2.0 or 2.2 Thanks Quote
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