kpow Posted October 9, 2012 Report Share Posted October 9, 2012 Hi friends. I'm trying to do something very simple, apply a bump array shader to an ubershape sphere to create a golfball. For the life of me, I can't seem to get the settings to work. I get close, but there are random divets that end up being oddly sized and spaced on the sphere. I've tried both the geometry and diffuse channels and lots of different settings for the shader. Anyone accomplished this very simple task before that could share settings would be greatly appreciated! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 9, 2012 Report Share Posted October 9, 2012 Ola, Enable the UV space on Ubershape User Interface and apply as diffuse, enable the UV data on Group info window too. Thanks Tom Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted October 12, 2012 Report Share Posted October 12, 2012 When I need a golf ball, I use this. Never needed a closeup shot so, this was good enough...golfball.img.zip Quote Link to comment Share on other sites More sharing options...
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