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Bump Array Golf Ball?


kpow
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Hi friends.

I'm trying to do something very simple, apply a bump array shader to an ubershape sphere to create a golfball. For the life of me, I can't seem to get the settings to work. I get close, but there are random divets that end up being oddly sized and spaced on the sphere. I've tried both the geometry and diffuse channels and lots of different settings for the shader. Anyone accomplished this very simple task before that could share settings would be greatly appreciated!

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