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Point Based Approximate Color Bleeding


KurtF
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I know- the thread title sounds terrible. But it's a technique for rendering that Pixar has developed that's been used now in several feature films.

The Igors are rendering geniuses, so if anybody can make sense of this and get it implemented into EI, they'll be the ones.

Here's some links:

Pixar White Paper

Abstract

3D Delight Implementation

I'm sure there's more available. This technique is more suited for Animation, as it renders quickly (though perhaps not as accurately) and thus works when you've got hundreds or even thousands of frames to create.

Thanks.

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