fantomaz Posted August 12, 2010 Report Posted August 12, 2010 ...and some specs: The Race The three cars are: AC-COBRA 427 (model is years old and repaired/enhanced by me) MB CLS 500 (was a christmas gift from turbosquid) AW-COBRA (was modeled in Modeler over the years by me) Over all, there are around 3million polys, rendering was at 876x584 because of the camera maps. The final cut was at 800x450. The hall is a simple model with two camera maps, one left side, one in the main hall, with alpha camera maps to clip the holes in the wall, so you can go from one hall to the next (was fun to do that!) CJs script 'car_mover' is for tire rotation and steering, the 'car safe' and all the things in it, are from various jobs i did over the years. The clothing over the cars in the car-safe are made with sim-cloth in a separate project (each) and importet 'baked' into the main animation project. The lightning is done with simple spots that have fog around them to have the effect of dust. The video edditing was done in FCP, the sound was done in Soundtrack. This was fun to do, because the two apps are very integrated in each other so you can make changes very easy. The sounds of the cars are original sounds founded on YouTube, exept the sound for the AW-COBRA. Here i used the sound from a test drive with an TESLA Roadster (electro car). If you have any question, ask me :) Alex Quote
Mark Johnston Posted August 12, 2010 Report Posted August 12, 2010 HI WOW ALEX GREAT JOB ADDING THE SOUND IT'S REALLY GOOD and thanks for sharing more info . Mark Quote
Tomas Egger Posted August 12, 2010 Report Posted August 12, 2010 Ola Alex, Really great my friend!!!.. Thanksss Tom Quote
Mark Johnston Posted August 16, 2010 Report Posted August 16, 2010 Hi ALEX saw your other videos of the car in the city , Great stuff Nice camera work. ALEX, could you post pictures of what your maps look like? what the simple model looks like, and picture of where cameras to project maps are placed. How did you get the lights to pop on so good is that just good light balance and shape of the spot lights. They just go from off to on normally? Thanks for any info you can share. I have not done any projection maps yet. Thanks Mark Quote
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