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Posted

Hello, I am trying to use some useful EI materials I have made in the past, in other programs. In my opinion Maya is sorely lacking in material creation that software like aFractal and NX has.  Before these are gone forever, I would like to make permanent textures out of them. Someone had a post on how to do it but I can't find it. I think it had to do with a non-reflective plane facing the camera but I am fuzzy on how the lighting works since it has to be so even.  Thanks to anyone that help.  -Derryl

Posted

Thanks Tomas, are you saying to put the shader in the Luminance/Glow / Luminance Maps only? I tried this but still see specular/light spots. I am a bit rusty with EI, just got it back up and running, thanks!

 

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