Buggsy Posted July 9, 2010 Report Share Posted July 9, 2010 Thought this would be worth posting here. Following is the link to our website page for our artist impressions product. It represents the last 2-3 years worth of architectural work with EI. I'm a building designer with all of these houses being either designed, documented or modelled by ourselves. We use ArchiCAD, OnyxTree (using UV's and .fact model), Photoshop, NX Shader. Hope you like.:rolleyes: http://www.goodbuildingdesign.com.au/Artist_Impressions_by_Good_Building_Design.html Michael Quote Link to comment Share on other sites More sharing options...
shayadesign Posted July 9, 2010 Report Share Posted July 9, 2010 Absolutely beautiful work!! Quote Link to comment Share on other sites More sharing options...
fantomaz Posted July 9, 2010 Report Share Posted July 9, 2010 Are you sure you did not photograph real buildings? - just kidding - Great work! Alex Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted July 9, 2010 Report Share Posted July 9, 2010 Ola Michael, REALLY REALLY BEAUTIFUL!!! Thanks Tom Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted July 9, 2010 Report Share Posted July 9, 2010 Hi Michael WOW! Really Great work , Nice company , cool houses , I want one. Mark Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted July 9, 2010 Report Share Posted July 9, 2010 Beautiful images Michael! Your attention to details is commendable and the lighting is fantastic! I hope no one missed the top page link to your CG Art Gallery... Congrats! P.S. I just bought Jeremy Birn's Digital Lighting & Rendering (Second Edition) book, my summer read... Quote Link to comment Share on other sites More sharing options...
barnabythebear Posted July 9, 2010 Report Share Posted July 9, 2010 Hiya, Really cool stuff! Do you comp the grass in or is it part of the render. I always find realistic grass quite difficult! ta nige Quote Link to comment Share on other sites More sharing options...
Michael B. Posted July 10, 2010 Report Share Posted July 10, 2010 Hey Michael, really cool renderings with a perfect level of detail and lighting. Excellent! Michael Quote Link to comment Share on other sites More sharing options...
Ian Posted July 15, 2010 Report Share Posted July 15, 2010 I'll join in, excellent work, more dirt, more dirt! :) Ian Quote Link to comment Share on other sites More sharing options...
Buggsy Posted July 16, 2010 Author Report Share Posted July 16, 2010 Thanks everyone. Your comments are much appreciated. Alex - Maybe one day they'll look photo-real :-/ Richard - Let us know what Jeremy Birns book is like when you've finished reading it. I'm sure it will have some gems worth knowing. Nige - The grass is a combination of the following shaders: Clouds, Crumple and BumpyNoise. I can send you the material if you'd like. Ian - Dirt? I'm looking to complete my animation demo reel in the next 6 months which will have a cross section of lighting challenge scenes and architectural work. Big job though. Michael Quote Link to comment Share on other sites More sharing options...
alareta Posted July 16, 2010 Report Share Posted July 16, 2010 Hi Michael, nice work, very balanced in all its facets. I like it. Please post your future demoreel :) Cheers Quote Link to comment Share on other sites More sharing options...
Lazlo Posted July 19, 2010 Report Share Posted July 19, 2010 Nice work. Can only imagine the impact such designs have on your clients. Quote Link to comment Share on other sites More sharing options...
Buggsy Posted July 20, 2010 Author Report Share Posted July 20, 2010 Thanks Lazlo. :) Clients comment last week: The images are fantastic and really show the detail along with the landscaping give a sense of realism. Wish we could move in now. Very excited I really hope to become more proficient with using EI. I mostly use shaders due to their flexibility but this tends to compromise on realism a little. Being able to create the right looking noise to be convincing is difficult with shaders. They do the job though. Michael Quote Link to comment Share on other sites More sharing options...
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