Frankg Posted May 13, 2010 Report Share Posted May 13, 2010 Hi, just an idea: ist there a possibility to get C4D particles animated into EIAS? I'm asking because I find the EIAS particle-system very basic compared to Cinemas, but for some reason I like EIAS-renderings more and I try to avoid using C4D the whole project. I owe C4D 11.5 and EIAS 8 Any idea? Maybe another good particle solution for EIAS? Regards Frankg Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted May 13, 2010 Report Share Posted May 13, 2010 Hey Frank, We have Dante from Northernlights3d and Power Particles from Triple D Tools. I never tested, but I saw a user bringing particles from Houdini using MDD, so, in theory, you could test with C4D, Diego is the best candidate to explain us.. Diego? Thanksss Tom Quote Link to comment Share on other sites More sharing options...
Frankg Posted May 13, 2010 Author Report Share Posted May 13, 2010 Thank you Tomas - I'll have a look. Frank Quote Link to comment Share on other sites More sharing options...
Diego Posted May 14, 2010 Report Share Posted May 14, 2010 Hello Frank, you can bring to EIAS all the animated objects that always maintain the same number of polygons via MDD, that mean Mograph animations, Bones, Deformers, Cloth and Dynamics, with intact Uv's with O2Fact converter. Particle objects can also be done but do not have to change the number of objects. I do not know if there is another way to bring particles. please take a look at this thread if you are interested http://www.eias3d.com/forums/showthread.php?tid=65&page=4 Ola Tomas:) Cheers Diego Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted May 14, 2010 Report Share Posted May 14, 2010 Ola Dieguito, Thanksss Tom Quote Link to comment Share on other sites More sharing options...
batoloco Posted May 17, 2010 Report Share Posted May 17, 2010 Hi frank there is a way to avoid using particles on your 3d software,just add a light to any curve and and just animate the light with the path to line in c4d export your animation into Ae . Once there add a solid and the particular plugin and name your light animated emitter You have more control over your particles these way and the overall look. If u want to emit geometry than you need mograph for these, since with mograph each clone has it's own id so I will remain cosistent nber of points ,add a curve add a cloned select any geometry added to the cloner,select object and pit the curve In the object mode use riptide pro Quote Link to comment Share on other sites More sharing options...
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