spleeve Posted April 3, 2010 Report Share Posted April 3, 2010 http://www.caustic.com/index.php Quote Link to comment Share on other sites More sharing options...
spleeve Posted April 6, 2010 Author Report Share Posted April 6, 2010 I was hoping that the Igors could chime in and tell us if this would work with Camera - if they haven't already done so somewhere else. Igors? Quote Link to comment Share on other sites More sharing options...
FelixCat Posted April 6, 2010 Report Share Posted April 6, 2010 Hi, Spleeve I think, the idea could be to use the GPU chipset for rendering previews... all this systems use it, i suposse there is some advantage in this. Who knows? FelixCat Quote Link to comment Share on other sites More sharing options...
spleeve Posted April 6, 2010 Author Report Share Posted April 6, 2010 Hi, Spleeve I think, the idea could be to use the GPU chipset for rendering previews... all this systems use it, i suposse there is some advantage in this. Who knows? FelixCat The initial impulse to post came from a discussion about the Octane renderer. Looks really nice and the real advantage for anyone tweaking their scenes - which I would imagine is just about everyone - is the almost instantaneous feedback. The downside is that you have to have a specific Nvidia card in your machine to run it. I, and presumably many others, don't have that card, so then it became a question of if you had to upgrade anyway, which way would you go? Michael. Quote Link to comment Share on other sites More sharing options...
Ian Posted April 7, 2010 Report Share Posted April 7, 2010 This technology is too immature to be used in production, it's fine for hobbyists. In the future I'm sure it will become more widely applicable, but for now, these are just interesting frontier developments showing the way things might go for certain scenes. Ian Quote Link to comment Share on other sites More sharing options...
Igors Posted April 8, 2010 Report Share Posted April 8, 2010 Hello Spleeve I was hoping that the Igors could chime in and tell us if this would work with Camera - if they haven't already done so somewhere else. Igors? Sorry for delayed answer (been hardly busy last days). The link is interested but, for concrete example, EI caustics uses RT only partially. Half or more of caustics calcs is made with Z-buffer just because it's faster. So in this context a hardware acceleration would not be very effective. Speaking of GPU and hardware render overview - it looks interested and promised but IMO can be considered only after standard/common resources (such as RAM. processors) are fully used and utilized. First basic, then advanced Quote Link to comment Share on other sites More sharing options...
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