vic3d Posted October 9, 2011 Report Posted October 9, 2011 RAYT – Raytracer 2. Camera ran out of memory allocating BSP tree root node. Leaf size given. Hi, I am getting this error message everytime I get to a certain point on an animation. What is BSP? how can I look for the problem? Quote
Tomas Egger Posted October 17, 2011 Report Posted October 17, 2011 Ola Vic, Sorry for my delay to answer. BSP: http://en.wikipedia.org/wiki/Binary_space_partitioning Probably because you have too many Geometry and running a RayTrace render in EIAS 8. Thanks Tom Quote
vic3d Posted October 17, 2011 Author Report Posted October 17, 2011 Thanks Tom I think I had left some of the trees and shrubs ouside the no GI group so I fixed that and it came out OK. Thanks. Quote
Tomas Egger Posted October 18, 2011 Report Posted October 18, 2011 Ola Vic, Good to know!! Message me anytime Thanks Tom Quote
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