WHD Posted February 23, 2010 Report Share Posted February 23, 2010 Hi All, I'm about to start a project and in the past have used many of the of the A Edge shaders from Triple D. I plan to use EIAS 8 for this project and before I upgrade I need to know if there are any issues with these shaders in EIAS 8. The Triple D site says they are EIAS 7 ready but no mention of 8. Am I safe or do I need to find an alternate solution? Bill Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 23, 2010 Report Share Posted February 23, 2010 Ola Bill, I dont have A edge, but all EIAS 7 UB shaders and plug-ins are supposed to work with EIAS 8. Drop a msg to Triple D Tools... :) Thankss Tom Quote Link to comment Share on other sites More sharing options...
WHD Posted February 23, 2010 Author Report Share Posted February 23, 2010 Hey Tomas, Thanks for the fast reply. Bill Quote Link to comment Share on other sites More sharing options...
Diego Posted February 25, 2010 Report Share Posted February 25, 2010 Hello Bill, aRamp, aSem, aFallof, Storm and aFraktal works fine here in V8, on a Octacore render farm. Cheers Diego Quote Link to comment Share on other sites More sharing options...
WHD Posted February 25, 2010 Author Report Share Posted February 25, 2010 Hi Diego, Thanks for the confimation. Bill Quote Link to comment Share on other sites More sharing options...
Reuben.F Posted July 18, 2010 Report Share Posted July 18, 2010 Hello Bill, aRamp, aSem, aFallof, Storm and aFraktal works fine here in V8, on a Octacore render farm. Cheers Diego Hi ! I guess this is on Mac ?, i seem to remember non of the A-edge shaders and maybe some others not working on v8 (PC) Reuben Quote Link to comment Share on other sites More sharing options...
Reuben.F Posted July 19, 2010 Report Share Posted July 19, 2010 Just tested this with the latest v8 on windows XP64 - A Fractal Works fine but none of the aEdge shaders work, they don't render correctly and the previews are broke. Pitty because they are great shaders, does anyone know if tripleD are still active in development ?, guess i should drop them a line. Reuben Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted July 19, 2010 Report Share Posted July 19, 2010 Ola Reuben, Please, Drop a message to them... Gars sometimes is here.. Thanksss Tom Quote Link to comment Share on other sites More sharing options...
Paul P Posted January 12, 2011 Report Share Posted January 12, 2011 Just tested this with the latest v8 on windows XP64 - A Fractal Works fine but none of the aEdge shaders work, they don't render correctly and the previews are broke. Pitty because they are great shaders, does anyone know if tripleD are still active in development ?, guess i should drop them a line. Reuben It seems as though the business closed for good on 3rd december 2010. www.tripledtools.com Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 12, 2011 Report Share Posted January 12, 2011 Ola Paul, Yes, Gars is retired now.. but we are paying attention here... Thanks Tom Quote Link to comment Share on other sites More sharing options...
tjs61822 Posted January 22, 2011 Report Share Posted January 22, 2011 Is there any way to acquire the UB updates of aEdge and aFraktal? Tim Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted January 22, 2011 Report Share Posted January 22, 2011 Ola Tim, I will try to contact the developer... Thanks Tom Quote Link to comment Share on other sites More sharing options...
tjs61822 Posted January 22, 2011 Report Share Posted January 22, 2011 Great! Thanks Tom. Tim Quote Link to comment Share on other sites More sharing options...
Larchuck Posted February 18, 2011 Report Share Posted February 18, 2011 Is there a way to gey a copy of the shaders? I cant seem to find mine, (Likely story ay) but for real is there any problem in distributing them? Where they link to your EI key, I can remember. Thanks Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 18, 2011 Report Share Posted February 18, 2011 Ola Larchuck, The Shaders are serialized to your dongle, so, the developer is the only one which can provide it.. :( About distributing, I dont want to promisse nothing.. lets see :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
Larchuck Posted February 20, 2011 Report Share Posted February 20, 2011 Thats what I thought, guess I have to root through my old backup discs. Thanks Quote Link to comment Share on other sites More sharing options...
Tango Posted June 13, 2011 Report Share Posted June 13, 2011 I know this thread is aging but I am dealing with the same great shader set without support available anymore. I have used the shaders without problems with v8 on Macs for still frames. I am about to do a big project that would be perfect for the shaders but my rendering tests briught-up a problem. HD renders, I get rendering errors after a few frames, it goes as follow: "Asem" 20 f, "bFractal" 20f, "aRim" 40f. It reports "SCAL Error ID ; 2 Error number : -1. According to my documentation, it is a "Shader Callbacks" error. It is either #1- Camera ran out of memory, or #2- Could not open shader. Anyone has a pointer? not sure if I can do much with this info without support from TrippleDTools. I may have to replicate the same look with a combination of other shaders. Unfortunately I already have the look down and would like to avoid the other option which is to render in small sections or babysit the renders. Thanks to anyone wanting to shed some light on this brilliant set of "old" shaders. Christian Quote Link to comment Share on other sites More sharing options...
Diego Posted June 13, 2011 Report Share Posted June 13, 2011 Hi Christian, Are you using the latest versions of the shaders? are you in renderfarm mode? it looks like a re-installation of the shaders can help here. We are continually using these shaders without problem in V8 but I remember once I had to reinstall them. The versions that I have installed are from: March 19, 2008. Cheers Diego Quote Link to comment Share on other sites More sharing options...
Diego Posted June 13, 2011 Report Share Posted June 13, 2011 Hi Christian, Are you using the latest versions of the shaders? are you in renderfarm mode? it looks like a re-installation of the shaders can help here. We are continually using these shaders without problem in V8 but I remember once I had to reinstall them. The versions that I have installed are from: March 19, 2008. Cheers Diego Quote Link to comment Share on other sites More sharing options...
Reuben.F Posted May 7, 2012 Report Share Posted May 7, 2012 Removing all the shaders and reinstalling on windows fixed the problem, they are all working except aRim, but i seem to remember doing this before and at some point the shaders stopped working, like something causes them to crash. Quote Link to comment Share on other sites More sharing options...
Tango Posted July 3, 2013 Report Share Posted July 3, 2013 Sorry, I have been too busy to get back to this post. Thanks for the replies, unfortunately, I am on Mac and although, these plug-ins work on still frames, they crash the system when running an animation. I have the same problem using some noise shader (can't remember which one). It seems to be a memory management problem, as if a buffer or cache is getting overloaded and it does not get flushed, not sure. I tried on v8, v9 and even the new v9.1, no luck. In any case, when something is not working you go for a plan B. I was trying to re-create an X-ray or electronic microscope look (which is easy to do with a-Sem), I tried "Microscope" but could not get it to work or look the way I wanted. I remembered an old post where someone explained how to mimic that look with a ramp shader in the transparency channel. It works well and doesn't crash. I may get back to testing the "aEdge" shaders later and hopefully get them working again. Thanks, Christian Quote Link to comment Share on other sites More sharing options...
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