edecker Posted September 28, 2011 Report Share Posted September 28, 2011 I can't remember how to get that xray look on an object. I know it was making something a negative value and really easy and fast without using a 3rd party shader (not that I am dissing those cause I'm not). Anyone remember this trick? Quote Link to comment Share on other sites More sharing options...
Tango Posted September 28, 2011 Report Share Posted September 28, 2011 Hi, I have used plug-ins to do that, it's been quick and easy. "aRIM", "aSem" by now defunct TripleDot were great. They don't work for me anymore, they render single frames but crash on rendering sequences. And there is nobody to turn to for answers. The old issue of EI plug-ins vanishing (usually just after you bought them). Konkeptoine sells "Microscope", but I can't remember if it can get you the same look or if it crashes on sequence render (on a mac). I am currently doing a medical project and was planning on using "aRIM". I am using rim lights instead and doing some colour adjustments. I remember a post by Richard Joly, he said he got that look by using ramps. Not sure exactly how he did it but you may want to do a small search for it. Christian Quote Link to comment Share on other sites More sharing options...
edecker Posted September 28, 2011 Author Report Share Posted September 28, 2011 Thanks for the reply Christian. Like you I have a couple plug-ins that aren't working right. I did remember there was a way to do it with nice results just with the EI toolset and all my searches came up empty. I will look at Richard's postings since he does seem a likely candidate for posting something like this before. Cheers, Eric Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 28, 2011 Report Share Posted September 28, 2011 Ola Tango, Microscope is our support, if you have issues, do a simple project and message us :) http://www.eias3d.com/products/konkeptoine-plugins/reunion/ I personally used, AG_Glow to do the trick :) http://www.northernlights3d.com/AG_Shaders/agproducts.html Here a sample: Thanks Tom Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted October 1, 2011 Report Share Posted October 1, 2011 Sorry guys, I looked everywhere for this thread to no avail. It disappeared... I also searched my computer for some residual project or notes. All I remember is that Jens gave me the "trick" so, Jens, if you read this, please enlighten us. Again... Quote Link to comment Share on other sites More sharing options...
Aziz Posted October 2, 2011 Report Share Posted October 2, 2011 I copied an X-ray recipe using the gradient shader from Jens from 28 January 2009. Not sure from which EI forum though. Hope this is the relevant one. Aziz ==== Start quote: Hi all, the whole idea is to pronounc the edges of an object. The larger the angle of a surface is to the viewer, the less transparent it is. In the gradient shader there is a popup called “sourceâ€. If you set it to “view edge†the gradient will go from the edges to the center of the object - same what aEdge does. You can put this into the transparency edge channel. You can also just use the edge controls of the transparency to make the edges visible, but not the inner surfaces, but you have more control over the ramp with the gradient shader. If you want the whole scene to shade like this just use it as a camera map. Jens End quote. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 2, 2011 Report Share Posted October 2, 2011 Hey Aziz, Thanks a lot Tom Quote Link to comment Share on other sites More sharing options...
Tango Posted October 6, 2011 Report Share Posted October 6, 2011 This may be a bit late... I was watching a tutorial on Sub Surface Scattering by Ian and towards the end he uses a gradient shader to add a rim sort of light. I played with the shader in my project files I just completed and could achieve a look similar to what I could get with aRIM. The only difference is that the effect is applied equally around the object. I used it in the luminance channel and it worked well. I am sure it could help creating an X-ray look. Christian Quote Link to comment Share on other sites More sharing options...
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