alareta Posted September 20, 2011 Report Share Posted September 20, 2011 Hi all An old bug never fixed I guess Can be recreated easily, take a plane (card), a diffuse texture whit & clipmap and a reflective surface, as seen in the example the reflection does not take into account the clipmap. Alberto BUG_alpha_CM_03.mov Trying to reduce it to upload It seems to happen when floor (deformed plane) is set to cast no reflection in order to reflect only "reflection sky map", but changin camera position problem appear or not. Alberto Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 20, 2011 Report Share Posted September 20, 2011 Ola Alberto, Please, post a report and upload a simple project :) http://www.eias3d.com/forums/tracker/projects.php?project=2 Thanks Tom Quote Link to comment Share on other sites More sharing options...
alareta Posted September 21, 2011 Author Report Share Posted September 21, 2011 Hi Tom I make a little zip but i didn´t see how to submit it in link you provided. Mail to U? Alberto Ola Alberto, Please, post a report and upload a simple project :) http://www.eias3d.com/forums/tracker/projects.php?project=2 Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted September 21, 2011 Report Share Posted September 21, 2011 Ola Alberto, Please :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted September 22, 2011 Report Share Posted September 22, 2011 Alberto, I have this animated woman clip so I tried recreating a similar setup. Whatever I do, the reflection seems always correct. Please check my project. Test_reflection.zip Quote Link to comment Share on other sites More sharing options...
alareta Posted September 22, 2011 Author Report Share Posted September 22, 2011 Hi Richard I have send a .prj to Tom, but i upload it here, the problem is when setting floor to cast no reflection i guess :) Alberto CLIPMAP_BUG.zip Alberto, I have this animated woman clip so I tried recreating a similar setup. Whatever I do, the reflection seems always correct. Please check my project. Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted September 22, 2011 Report Share Posted September 22, 2011 Alberto, Removing the "bend" in the floor will fix the trees reflection but it is not a solution because we still see the tree planes in the sphere... If the floor is not set to "cast no reflection", the render is correct but seeing the floor own reflection isn't a pretty sight... I'm floored... Quote Link to comment Share on other sites More sharing options...
alareta Posted September 22, 2011 Author Report Share Posted September 22, 2011 Get up get up get up get on up stay on the scene Thanks Richard :) Sometimes is better to use a reflection sky map instead of floor own reflection Alberto, Removing the "bend" in the floor will fix the trees reflection but it is not a solution because we still see the tree planes in the sphere... If the floor is not set to "cast no reflection", the render is correct but seeing the floor own reflection isn't a pretty sight... I'm floored... Quote Link to comment Share on other sites More sharing options...
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