Hiddenman Posted February 15, 2010 Report Share Posted February 15, 2010 + "MDD Export" to be able to add some extra animations or render certain parts of models or scenes in other applications. + A complete "Baking System" to be able to export cameras or objects included constraints ones. + A more robust "Deformation System" with gradients to control how deformation regions ended (Fall-Offs). + A simple "Copy-Paste System" for Keyframes inside a selected Channel or from one Channel to another. + "Sliders" and "Link Control between Channels" for Rigging purposes. Quote Link to comment Share on other sites More sharing options...
bwcc Posted February 17, 2010 Report Share Posted February 17, 2010 + A more robust "Deformation System" with gradients to control how deformation regions ended (Fall-Offs). This would be great, especially for twist, linear wave, and runwave. At least some way to define an area where the amount of deformation could transition to zero. Maybe a region stacked on top that could apply a factor to the amplitude or angle of the region underneath. or it could be set from within the existing region as a percentage of the region dimension to fade the amplitude to zero. bw Quote Link to comment Share on other sites More sharing options...
Diego Posted February 17, 2010 Report Share Posted February 17, 2010 Deformers Falloff would be really nice, they could be color reactive or have a streng map as the bones. Diego Quote Link to comment Share on other sites More sharing options...
bwcc Posted February 18, 2010 Report Share Posted February 18, 2010 Deformers Falloff would be really nice, they could be color reactive or have a streng map as the bones. Diego I would be in favor of a way that could be animated. I could be wrong, but I don't think strength maps can be animated. Or, we could add "animated strength maps" to the request. bw Quote Link to comment Share on other sites More sharing options...
Diego Posted February 18, 2010 Report Share Posted February 18, 2010 yes, much better if it is animated, what happens is that I so long dreaming with falloff for deformers, that if they are not animated as well I'll be happy:) Diego Quote Link to comment Share on other sites More sharing options...
Igors Posted February 18, 2010 Report Share Posted February 18, 2010 Note: we'll discuss Stephane's propositions inside developers team first. Quote Link to comment Share on other sites More sharing options...
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