Hello Gigayoda,
I can only answer you on the robot work as I have done it. If my memory is OK, I have made the animation by only rendering one big image of the model which had the Cell Shader applied to it and the Silhouette Outlines activated in the Material parameters. This image have been then imported inside Illustrator to autotrace all the curves, then each curves has been copy-paste to After Effects masks to allow me to animate the path creations.
I used these paths to reveal the original image. All other movements are AE base. Your work seems complex but EIAS has certain possibilities by using these tools (Cell Shader + Outline). You can't follow my pipeline because it is way to long, but try to make some tests inside EIAS to see if you are able to do what you want directly from the application.
Have some fun.
S.