Hi all
An old bug never fixed I guess
Can be recreated easily, take a plane (card), a diffuse texture whit & clipmap and a reflective surface, as seen in the example the reflection does not take into account the clipmap.
Alberto
BUG_alpha_CM_03.mov
Trying to reduce it to upload
It seems to happen when floor (deformed plane) is set to cast no reflection in order to reflect only "reflection sky map", but changin camera position problem appear or not.
Alberto