Hi all,
Looking for some basic help with rigging a tail - its part of a logo and I'm deconstructing the logo to animate it back into its final state.
The pic attached shows the position it needs to finish in and it shows my initial attempts to rig it.
I know I could animate the bones individually but as I understand this is what IK is for so I want to try and work it out properly.
Steps so far ;
1. I created a straight mesh with the right thicknesses for the final logo - segmented enough to bend properly
2. Created bones along its length
now, here's what I 'wanted' to do, from this point set IK handles and bend and twist the tail from the straight position to the final curved position....and then animate it
my best success has been however to rotate the bones till the skinned shape matches the logo (what you see in the pic attached) and then attach IK handles
But of course with little understanding I can't bend it as I want to and it flips and does all sorts of crazy stuff.
So this is an initial shout out for some help working out the best way of animating this tail, and of course if probably a pre-cursor to me finally buying your rigging DVD's Alonso (this is the first project I've needed to do this...honest)
Look forward to comments/suggestions
Cheers
James