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KurtF

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Everything posted by KurtF

  1. Fun piece, about eight minutes long. http://www.youtube.com/watch?v=d7A8OBW5kxo&feature=youtu.be
  2. Some software improvements over at Dreamworks Animation: http://virtual-dio.com/current.html Apparently the result of lots of user surveys to provide the best tools for their in house animation staff. Took 5 years to develop. Might be some ideas to incorporate into EIAS.
  3. Proper scaling of key frames in the project window is a long standing feature request. The existing methods seem somewhat iffy, they often don't work properly, the correct sequence is difficult to remember and apply, etc. Using the Offset Editor seems to be the best, current method. Hopefully future releases will address this simple need. It would be nice to Marque select your key frames, tap the "S" key (for scaling) and then click and drag to have the end of the timeline nearest the cursor scale towards or away from the other (anchor) side.
  4. Nice write up. Excellent tips. The hint about having various guide planes and other objects to keep simulations in line is priceless. Of course you turn then off and render once the simulation has been calculated. Good stuff.
  5. That's a very nice write up. Thanks for sharing Alonzo, and congratulations on the finished spot. Well done.
  6. Absolutely delightful. Thanks for posting those Tomas.
  7. Glad you enjoyed them Richard.
  8. Ran across these two shorts recently. Thought folks might like them: Brain Divided http://www.youtube.com/watch?v=JuyB7NO0EYY and The Hand of Nefertiti (in Spanish with subtitles) http://vimeo.com/47645926 Enjoy.
  9. A Voroni noise plug-in to "Shatter" geometry would be nice. Should provide the option for solid chunks, as well as "shells" of varying thickness. It would be nice if the plug-in respected painted weight maps so the shattering could be art directed from within EI.
  10. SideFX has created an API to allow other software to work with Houdini's procedural technology. Might be interesting. http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=29107
  11. Hey Steven, do you know about "Enabling Legacy Codecs"? It's in the Preferences for the Quicktime Player itself. Once checked, older codecs, including Sorenson and Animation, should appear in any application that uses Quicktime for it's encoding.
  12. Try MoI3D. It's NURBS to Poly Tessellation is pretty decent. Folks here have also mentioned ViaCad.
  13. Saw this posted on YouTube. http://youtu.be/TZJLtujW6FY the technique used to create hand drawn art over the standard CG Animation looks fantastic. It's some of the nicest Non-Photo Real Renderings I've ever seen. Now I'm really looking forward to watching "Wreck-it-Ralph". Also- the short "Paperman" is up for an Academy Award.
  14. Looks like we've got another one. Dreamworks just open sourced their sparse volume processing toolkit. http://www.openvdb.org/ Volumetric effects and the like with lower memory overhead.
  15. Don't know about hibernation, but after three and a half years of development, I'm hoping for good things from this first update to EIAS under it's new management.
  16. Saw this today: http://www.youtube.com/watch?v=4cVrjFlt4hI&feature=youtu.be Absolutely stunning animations. The style, pacing, details, and camera work, are fantastic.
  17. Glad you guys liked it. Looking forward to the release of EIAS 9.
  18. How about this then? http://vimeo.com/45359468#at=0 Fun with flocking and other behaviors, volume filling and the like.
  19. Hello Tomas, Diego, nice links for the Naiad simulations. It would be great to get more powerful functionality into EIAS. Hopefully the overhaul of Animator will allow for a more balanced and rapid development cycle. The wait is agony of course. Let's have version 9 soon.
  20. Saw this today: http://www.youtube.com/watch?v=_LagqqsVO28 It shows Dual cards - a Tesla for simulation, and a Quadra for rendering. The speed is phenomonal. Maybe someday we can have something like this in EIAS.
  21. A bit off topic, well a lot actually, but hey Alonzo- have you seen the trailer for "Eyeborgs" ? There are some interesting, 2 legged and 6 legged robots that must have been fun to rig. They reminded me of your spider bot which I spotted on your youtube channels. http://www.youtube.com/watch?v=Kd5yLp5gVb0&feature=plcp
  22. I have recently taken the initiative to do some editing to the Electric Image Animation System wikipedia page. Specifically I rewrote the section about the recent sale of EIAS (which read like a press release), and added some citations. Please feel free to review these changes, make any edits that you folks feel would improve the article. Also, if anybody has other references or citations about the use of EIAS, feel free to throw those in. Thanks.
  23. Nice. Reminds me of the robot girl Jonathan Banta did.
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