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FelixCat

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Posts posted by FelixCat

  1. Hi, DaveW

    Very nice job, the rat moves as the rats do and the render and traking of the rat with the woman is perfect (i think the shadow of the rat is a bit off compared with the lady´s).

    I remember your snake work, great too! Congrats, is nice to see EiAS in the real work.

    FelixCat

  2. Tomas, hi again. I think that transfered everithing ok. I don´t know why, but the zip archive FelixCat and Asian. jpg ended outside the file, but they are there at last. Hope something is useful.

    I bet for the Germans, if Argentinian win the cup they will became unbearable.

    Thanks for your help.

    FelixCat

  3. Thanks, Tomas. I will try again, hope you guys like something.

    About football, in the moment i realized that Chile was against Brazil, i knew that the end was near ;D

    FelixCat


    Uh? that is weird, i triyed to upload and the system faills and show this: post-22-13269393662638_thumb.png

  4. Hi, VGD

    Very nice site, the renders are superb! How do you did the rugs in the stills gallery? they are great.

    BTW i thing that in Portfolio-image gallery you have the first image twice.

    Great work

    FelixCat

  5. Hi, Mark

    I think bbuxton is right, the modo zbrush Eias combo makes sense to me. I´m not so sure about the SILO future (i´m sad for this, i love the SILO funcionality), but seems dead in the water right now.

    :@

    FelixCat

  6. Hi, Apu, Tomas

    In the Mac side, SILO has problems regarding Fact export only in Intel, in old machines works perfect. And in PC i think...

    ¿Como lograste la exportación? ¿o fué el mapeo?... ¡Eso fue casi un orgásmo! :D

    FelixCat

  7. Hi, Carlos.

    A little about UVs from SILO to EiAS. I´m not the best for the task but... here we go:

    In SILO

    You have a UV map created in SILO, a jpg, png or wathever.

    You must refine cage of the object before FACT export (or you get nothing exported).

    Convert the UV map used in your model to IMG format.

    In EiAS

    Import your FACT object.

    Open the info of your FACT object and, in SHADING-TEXTURE check the USE UV SPACE tab, and let NORMALIZE checked too. Check DISPLAY TEXTURE and SHADE TEXTURE in Display. This way you can see what is happening...

    In the Material object, select and load your diffuse map. Open the map: in Alignment keep USER and change the values for Position X and Y to 0.5.

    In Projection Scale to 0.0005 x, y and z

    I think that´s all.

    Hope it helps. My english sucks, hope you can understand (me Tarzan, you Jane...)

    FelixCat

  8. Ian, thanks, i knew that

    (1. In ubershape, un-check 'auto name') shut! i allways forget that! not a great Ubershape fan.

    (3. Make sure your project timing (render info window) is set to 'All Frames' not 'Current Frame) I miss that. Now works...

    i feel a bit dumb right now. Thanks a lot.

    FelixCat

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