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  1. NX shading system for v2014 (for EIAS Mac & PC) now Multi-theaded & 64 Bits render, order in http://www.eias3d.com/ or get your for free update in triade@triade.es
    7 points
  2. Hello, now it is solved the issue of export of MDD from C4d to EIAS, works perfectly with Cloth, Morph and Deformers and all PLA animation. A friendly Cinema4d User made a video for me showing the process, I recommend downloading, you will be happy Tom:) http://www.orestisc.eu/mdd_baking.zip In "MDDIO configuration" had to check "Bake RTS" and scale adjustement to "1" in order to have a proper import in EIAS. And finally you can use the native C4D OBJ exporter as well. Here is the thread at CGTalk: http://forums.cgsociety.org/showthread.php?p=6367678#post6367678 Here a little test with the results: www.imago-d.org/c4des/MDDtest.mov Diego
    7 points
  3. Students of the Leningrad University in Russia had contacted me because they're doing a adaptation of a science-fiction novel from a well known Russian writer. They are on a thight budget for their project and they «borrowed» an auto-gyro Calidus like mine from a russian owner because it look like futuristic enough technology and could be used to do some ground scenes. They learned about my 3D model that I've modeled from Rhino 3D and rendered in EIAS for some painting tests and they ask me if they can use it for some 3D space scenes. I'm glad to share it with them if it can help, but since all texturing and lighting was done in EIAS, the Rhino file will only give them geometry. If they download the trial version of EIAS, will they be able to use my EIAS scenes (involving no plug-ins)? And what are the limitations of the trial version (other than the no plug-ins part) like limits in term of resolution or duration length for animations? Watermarking? Will I be able to open their tweaked files with my dongle protected version of EIAS if they need rendering horsepower or plug-ins add-on? This is clearly on a basic non-commercial purpose. No one is being paid for their contribution to this students project. Thanks, Maher
    6 points
  4. Hi All We're working with MDD import for EI. It's designed as a free plug-in, EI8 compatible. We hope to finish it in first half of February. Although mdd format is pretty simple, we've some problems caused by FACT data representation is different compare to others apps. Thus your help would be very wanted. For testing we need: 1) mdd files 2) corresponded FACT files Note that "1" makes no sense without "2" because mdd stores vertices but nothing more. The FACT should be a single file that corresponds exactly to one of mdd frames (typically first). Thanks EIAS3D Team
    6 points
  5. Ola, Fun test btw :) Thanks Tom
    6 points
  6. Hi everyone, First and foremost, these forums are for product discussion. Discussion of politics, religion and sex are not allowed and posts containing such material will be removed. Personal attacks will not be tolerated; users may be banned for breaching these rules. If you have any complaints about any threads, please PM a moderator and appropriate action will be taken. Thanks for you time, The 
EIAS3D Team
    6 points
  7. Hiya, This was created from a photograph of a derelict shop I found online. A quarantine project :) (Click to see the full res version - the compression is terrible) Nige.
    5 points
  8. Hi Tomas and all.... checking in to see if there is any news on a V10 or V9.5 or EIAS or any other announcements or hints that could be shared with us... Thank You Scott
    5 points
  9. Oh also, Another great feature I love is that you can control how procedural shaders and textures preview in the Camera View window. Under Display in the objects attributes you now have the option of 'Display Diffuse Textures','Shade Textures (Phong Only)' and 'Display Procedural Thumbnail'. I tend to turn on all except 'Display Procedural Thumbnail' which makes for an excellent Camera View setting. Michael
    5 points
  10. Hi, I just ordered a new MacBookPro with lots of fast Ram, new CPU and SSD storage. I am quite looking forward to improving my pipeline with this acquisition. Then, I realize it will be running Maverick... Hummm, I usually wait before migrating to a new OS, I have seen the Lion patch topic a few times on this forum. What are the plans for Maverick? I would love to get decent rendering speed away from our render farm. Even if Camera is fast, it's not always enough. Christian
    5 points
  11. Hi All, I am trying out the demo version 9 and the install required an installation code (three tries). I have two licenses and dongles for v8, thus I have two installation codes. I types in one of these and it didn't work... am I doing right? Thanks! Richard
    5 points
  12. Hi everyone, I posted this a while back on the eias facebook page, but I have updated it since then as I didn't like the sofa. Rendered in about 3 mins. Click image for larger view. Thanks, Nige.
    4 points
  13. Hi, i just testing my new Mac pro and installing EIAS 8, but EIAS_8_Lion_OSX_Dongle_Installer doesn't work in OS X 10.9.2... or i'm missing something? BTW, the purple dongle works in this machine? Thanks a lot. FelixCat
    4 points
  14. Greetings. Was going through all the ads online and off gazing at all the Black Friday deals. Soooo just wondering about EIAS ??? Ok just kiddin ..... LOL Happy thanksgiving to all
    4 points
  15. Hi. Great to have importing MDD file format. Something that could be useful too is exporting MDD. Maybe i´m saying nosense but i was thinking in export an animation from EiAS in MDD. Strip all the bones and etc from the model and apply the MDD file backit as a baked animation... may this reduce the calculation times in rendering?... Just thinking aloud. FelixCat Hi, I just posted this in the TAFA forum, to Mac Reiter, the TAFA creator... Hi, MAC The MDD import in EiAS3D works pretty well, when you have a Mac TAFA count me in! Thinking aloud and messing with other people´s business... I think if TAFA and EiAS could have a more strong relationship could make a good business sense: Besides his strong hard surface rendering caracteristics, EiAS has many and severe weakness in the character animation side, the facial morphing is horrendous and there is my interest in TAFA, if TAFA have a strong interoperativity with EiAS (even the hability of reading Fact format) I think could be great for both. A number of new users for TAFA in Mac and PC and better posibilities for EiAS3D in the market expanding his field of action. Both are little companies ruled by the people that makes posible the app, and that is a strong point... Sorry for my bad english. FelixCat P.S. I will paste this post in the EiAS3D forum... maybe useful.
    4 points
  16. Hiya all, A fun project for modelling and texturing practice. Modelled in Silo 2021 (except the bike, 3rd party). Click for larger view. Thanks, Nige.
    3 points
  17. Hiya all, I don't think I've posted this here, but I've just updated the lighting and though I'd post. Modelled on a photo I found i the interwebs... Thanks Nige.
    3 points
  18. Hiya, I wanted to see what was possible with just a couple of hours work. I knocked up a quick room in Silo 3D and recycled stuff from other projects. Click for larger view :) Thanks, Nige.
    3 points
  19. Hiya all, As it's a bit quite around here I'd though I'd post a scene I started to mess around with a while ago and never got around to finish. I was having trouble getting a contact shadow under the stuff on the table. Thanks, Nige.
    3 points
  20. Nice article about the evolution of ILM's animatics process and its role in The Phantom Menace (by the way, the website it appears on, beforesandafters.com, is a real treasure trove of VFX articles including old stuff like "Speed" or "The Mummy"). ‘IT COST ABOUT $65 TO HAVE A COLD PIZZA DELIVERED IN THE MIDDLE OF THE NIGHT TO SKYWALKER RANCH’ (I hope this is the appropriate subforum to post it in :)
    3 points
  21. That has historically been one of EAIS' best features—3D matte "paintings." Just look back to the film "Gladiator" where EI was used to recreate the Coliseum or the particle effects for the nuclear bomb effect in "Terminator 2." Both were early, groundbreaking uses of CG in film. The there was also the "Rebel Unit" at ILM, led by John Knoll, that used EIAS as their main 3D package for the "Star Wars Episodes IV-VI - Special Editions" and for the USS Enterprise model for a couple of the Star Trek movies. I am REALLY looking forward to EIAS 10. I am really hoping the you guys have succeeded in bringing it into the 21st. Century — both features-wise and UI-wise. I have been using Modo, C4D, Maya, Houdini, and 3DS Max over the years and the only two that I have actually grown to enjoy using have been C4D and, especially, Modo. But, I cut my 3D teeth on EI and I miss it. There were many reasons, both technically and feature needs, that I had to switch from EI over the years but, I really would love to come back to it. Here is a "must have" list to get me to come back: Camera: 1) Fully multi-threaded. I have 32 Ryzen Threadburner cores in my computer, need I say more? 2) A fully modern render engine that includes GI, ray tracing, radiosity, ambient occlusion, full set of render passes, output to 1.0 gamma workflow, and can save to all of the common output types — especially 32bit OpenEXR — oh, and fast rendering or/co-rendering would be a very welcome bonus (I have a Titan RTX in my box). 3) Modeller needs to be able to, at a minimum, let me build both polygonal and Sub-D models and be able to import and export to the common file types in use today. 4) We need a robust and modern shader that can handle all of the kinds of shading in common use today — everything from good, noiseless subsurface scattering to clean reflections, blurry reflections and refractions. 5) Finally, is there anyway to dump that old, 1980s-looking UI and use today's Mac and Windows native UI elements? I know you guys have struggled quite a bit since you rescued EI from going under. And I know your development team is quite small so, I quite understand the long delays and slow addition of new features. But, I do have hope. I learned 3D on EI and have always loved using it.
    3 points
  22. Hiya, I brought a set of Evermotion Blender scenes to test out Cycles (Sloooooow), I thought I'd try them in EIAS. There are a couple of UV issues but I thought it looked quite nice. You'll be pleased to know my next project is 100% me :) Thanks, Nige.
    3 points
  23. Hi mates After some years out of 3d world, I have booked for a bit of time to make a small video. Hope U like it Alberto
    3 points
  24. Ola, This is a music video clip I did for two George's, my father, a great Brazilian art director which opened my mind for visuals and when I was 8, introduced me to another George, the one which made me dream with Sci-Fi and Fantasy. All done with Electricimage, After Effects and Photoshop. Hope you like my humble way to say "thanks" to both George's. Tomas Egger https://vimeo.com/eias3d/troopers
    3 points
  25. Ola my friends, We are hurrying to finish the new version of EIAS. Most of the features are complete, awesome, and cool. The last complex feature for this version is almost complete, which means it is nearly time to start the cycle of BUG hunting, documentation, and optimization. EIAS is ready for Apple's Mac OS 10.12 Sierra operating system and Microsoft Windows 10 All of the features we planned for this version will be present on day one of release. We'll keep you informed so stay tuned for further updates. Newsletter October 2016 Thank you, The EIAS3D Team
    3 points
  26. I built this for a friend and was meant to end up on a canvas but thats not happening now, anyway, really pleased with how it turned out. Btw, i post most of my stuff to flickr these days but thought this deserved to be shown here.
    3 points
  27. I also just have to give my input here, although I'm a bit late finding this post. I've been dealing with EI a long time (back when the original owners Jay, Markus and Mark were writing the original source code that fit on just three floppy discs). I remember vividly reporting major bugs as a beta tester, and the standard response I got was "That's not a bug". And then they would describe an incredibly complex procedure to get around the "non-problem". Tomas and the Igors are the first EI Team _ever_ to acknowledge problems, and FIX them! I honestly don't know how they have time to respond to questions so quickly, but Tom somehow replies almost instantly. These three amazingly hard working guys ARE Electric Image, and I have no doubt they will reestablish the brand recognition and status EI deserves. If it weren't for them, we would all have had to defect to 3DS, C4D or (ugh) Maya long ago. We all owe them more than we can ever repay. They are responsible for many of our careers - literally! Many thanks Tom and Igors - I don't know how you find enough hours in the day. But you're doing an amazing job, and I look forward to every new release! Chip.
    3 points
  28. Nvidia has released the PhysX source code for free: http://www.cgchannel.com/2015/03/nvidia-releases-physx-source-code-on-github/ Great possibilities for destruction, cloth, rigid body physics, and particles: https://www.youtube.com/watch?v=O04ErnJ8USY
    3 points
  29. Hi, I found somewhere that it should be possible to export fbx from EIAS 9, but I did not find out how to do so. Is there an other way to export the model with textures into Cinema 4D? regards Frankg
    3 points
  30. Hello All, I wanted to present the latest work in which I have been involved the last year and a half. _We made a 50 minutes 3D blu ray disc fully rendered in EIAS. _We are also producing now a Planetarium Show 360 degrees full dome rendering with the same content. _A 4 K's version is on the way. Please take a look to some samples: http://www.lichtmond.com/clips.phpi I wanted to acknowledge the constant help and support I have received from Tomas Egger, The Igors and all EIAS Team. All this work is being done with a 10 Pc's i7 renderfarm. And some Macs for the scene creation. The release was in October 10 and we are already n1 in sales in Germany and Austria. Enjoy it! Cheers Diego
    3 points
  31. i have not done Broadcast TV work in years but my old CSD from Fox Chicago, now with WCIU hired me in January to work with him to re do his entire stations look and about 2 hours ago... I watched on TV as we won. Category 23 Animation, Art Direction Graphic Design... I did 95% of the animation... probably roughly 75% of the design... and an in house artist did some of the last minute add ons. RARELY does one artist do something this large alone... but this came pretty close to that. All rendered in EI with some 'frosting' on things in AE... but the music and everything else was just great. I could NOT have done as much work so fast with any other software! Thank YOU EI Team for helping ME look good!
    3 points
  32. amazingly averaged around 60 seconds a frame or less at times.... 1920 x 1080 start to finish done in 4 days.
    3 points
  33. Ola my friends, Sunrise, FL – November 6, 2012 EIAS3D has just released version 9 of the Electric Image Animation System (EIAS v9). This new version is available for immediate download. EIAS v9 is the first release from EIAS3D, and is the first step in making the Electric Image Animation System faster, more robust, and easier to use. Long-term EIAS customers will experience a remarkable performance improvement in their existing projects. New customers will find that v9 is as powerful as it is easy-to-learn. The famous software that made numerous key moments possible in Hollywood movies is now in its 9th major version. Well-regarded for its rendering speed and render quality, EIAS v9 has important new features and key technologies that are in the links below: EIAS 9 Animator Feature List EIAS 9 Camera Feature List Thanks a lot EIAS3D team
    3 points
  34. Is it necessary to output the morph models from Maya ? It would seem I only need to bake or cache the main model? I'm outputting MDD files from Maya to EIAS and I have a 3 morphs for the shape of the eye blinks. Do I need to output the targets as well and group them in the MDD Plugin inorder for the effect to carry over into EIAS? The blink looks curved in Maya but in EIAS crosses through the eye in a linear interpolation.
    3 points
  35. Hi, EIAS MDD plugin has numerical interpolation, ie you can do it much slower without jumps, can also be frozen when you like with the wonderful animatable "Time Channel" you can even export a Nth X frames in the source aplication and then interpolate in EIAS the file takes up a good bunch less memory. Bravo guys!! Here is a other little test, with the exactly same MDD data than the previous example. http://www.imago-d.org/c4des/freezing.mov Cheers Diego
    3 points
  36. As far as i remember, was the guy who owns and invented the app was lost in the war of southeast of Europe twenty years back. So today no one can sell it...
    2 points
  37. Lol, Hey Grasshopper. I was just talking to my friend about that. It was like an early zbrush that had potential. Last I checked this team does not own that tool.
    2 points
  38. Hiya, I hope you don't mind me spamming the Artworks section with this image. I did a bit of a re-jig and much prefer it now. Thanks, Nige.
    2 points
  39. Thanks Akai, EIAS has some very useful tools and there is a life form in Australia and Asia as well. ......Waiting Tomas!! :-) Camera matching is a tool that, for Arch Viz, and that seems to be your direction, that EIAS has, and stands apart from recent apps. I use other apps for rendering now/mostly but I always use EIAS for setting up a virtual camera to match a physical camera. Still baffles me why other GPU based Arch Viz apps cannot include an Alpha chanel, a diffuse and a focal length but still want to charge excess Euros for an upgrade! LOL Keep posting the great work and I look forward to more posts! Render Fast. Retire Young!
    2 points
  40. Sure Tomas, Here 2 videos links : https://youtu.be/q1HLnWruLgI https://youtu.be/7Li9H7fYdcM
    2 points
  41. Updating a couple new animation I did in EIAS the other day Pumpkin Hulk
    2 points
  42. Ola Nori, I am posting Chip answer, he had problems to post the attachment.. ------------------------------ Hi Nori- I looked at your chain project and have some general comments about getting Bullet to be more predictable for all simulations. The attached project file has been modified and the chain now responds as it should. Here’s my approach to all of my Bullet files: As you’ll see in the modified project file, I substituted a very simple cylinder and tube (low poly’s) for your chain segments. I only needed one model, and replicated it to form the links of a chain. I ran Bullet on the simple model, and it reacted fine. Then I simply added your high-res chain model as children to the low-res parents, and your chain segments followed the parents. Here’s my approach: My simple model only required a low poly cylinder and tube that were joined as one model. There’s no need to make the cylinder and tube smooth. You only need a few surfaces for Bullet to use to calculate the intersections of the links. I duplicated the same simple model repeatedly to form a basic chain, and added two low poly planes (just 2 polygons) on either side of the chain segments. This will keep the chain planar during it’s motion. (Remember: Once Bullet calculates the motion, the low poly models and planes will be turned off before final rendering. The link motion will be “baked” into the project file, and Bullet won’t be needed during render.) I ran the simulation on the low-poly parts (see Quicktime preview), and the chain reacted fine. Then I simply parented your high-res chain segments to the low-poly Bullet models, turned off the low poly models and your chain segments followed the baked Bullet motion. In general, always build the simplest mechanical representation of your physical model for Bullet. Avoid using your full-res models; they will often result in unpredictable results because of the difficulty of calculating the intersections of the detailed polygons. Once you have the low resolution models working in Bullet, parent the high-res models and render. Use as many deflection planes, tubes, or other objects as you need to keep your parts in place, and then turn them off after Bullet has determined the motion. If you look at the Dynamics examples on the EI website, there are many “invisible” objects that I use to keep my objects on the path I want them go. (For the Wall-E treads, there are also two planes on either side of the treads to keep them aligned.) See the attached project file. In my Selection Sets you’ll see only the low-res objects are used in the Bullet calculations, and your hi-res links simply follow their motion. Finally, alway remember to preview the motion rendering every frame. Previewing every “nth frame” causes unpredictable results. Once I got the results I wanted, I then created the final render using every 6th frame to get the chain to fall at a natural pace. I hope this helps - let me know if you have any more questions! Chip CHAIN FILES.zip
    2 points
  43. Hi, Has anyone had problems getting placer deposit to work in EIAS 9 or 9.1? I just cannot get it to function. It errors out, I'll post the error if anyone has experienced this before. I have approached the vendor of this plugin, they referred this back to EIAS. It has now been going on for 1 year. I have politely asked the vendor for a refund, to no avail. I am working on a Windows 7 system. If this is not a priority, that a plugin is not working on a particular system, then please give me specs on what system it does work on. The irony is that I have tried 5 various computers but none prevail. It was suggested that maybe my dongle has an issue but I just can't seem to get this tried out. I know everyone is busy but I would consider a paying customer should have some comeback on a purchased product. Please consider this in the light it is intended, to try to solve a problem not to denigrate anything or anyone associated. Please someone help me to make Placer Deposit work in EIAS 9.1 on Win 7. Kind regards,
    2 points
  44. Any word on getting Tailor Tool updated to work in EAIS 9? thanks, brian
    2 points
  45. Hi all. I whipped together another little VFX breakdown of a shot to share. Wanted to see how quickly I could create a shot from beginning to end with some character rigging and animation, cloth and dynamic sims using EIAS. About a week of work all in all. Took quite a bit of fiddling to get SimCloth to cooperate, but worked out OK in the end. Hope to upgrade to V9 soon and give Bullet dynamics a go on something like this. • Shot the plate in RAW on my BMPCC • Shot & created my own environment HDR's to match the plate • 3D Tracked in PFTrack - Camera data exported to EIAS • Character and Vehicle Rigged and Animated in EIAS • SimCloth & Rodeo • Lighting, Texturing, and Rendering in EIAS • Compositing in AE http://kevinpowellstudio.com/portfolio-item/vfx-breakdown/
    2 points
  46. Please make a project file available to us so we can look into the problem.
    2 points
  47. 2 points
  48. Sunrise, FL – June 25, 2013 EIAS3D has just released version 9.1 of the Electric Image Animation System (EIAS v9.1). This new version of one of the worlds fastest animation and rendering systems is now available for immediate download. EIAS v9.1 is a free update for customers of v9.0 and is a new step in making the Electric Image Animation System faster, more robust, and easier to use. Long-term EIAS customers will experience a remarkable performance improvement in their existing projects. New customers will find that v9.1 is as powerful as it is easy-to-learn. The famous software that made numerous key moments possible in Hollywood movies is now in its 9th major version. Well-regarded for its rendering speed and render quality, EIAS v9 has important new features and key technologies that are summarized below: EIAS 9.1 (Electric Image Animation System) EIAS 9 Animator Feature List EIAS 9 Camera Feature List Thanks a lot EIAS3D team
    2 points
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