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Posted

Hi,

I've tried the deformation tool -- but I'm not sure about spline deformation?

I will recheck -- but would appreciate if you would explain how a spline deformation is accomplished

Thanks for the super fast response

Posted

Ola!

You need to export separated all the 3 files and Import only the first one and after that add the morphing target over the imported one, select the final target model.

I did another method which can help you, do you have Contortionist from Northernlights?
Here the attached project, I did the coil spline in FormZ, imported in EIAS, used contortionist to deform a Ubershape Cylinder and added two deformations, one in the plugin with the same Bezier and another one in Ubershape cylinder to scale when the Coil Squash, Its a another solution which works too :)

Play with the parameters, Its a bit exaggerated in the deforms values..
Coil.zip

Thanks

Tom

Coil.mov

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