Thomo Posted September 16, 2015 Report Posted September 16, 2015 Hi,I'm very new to this but I have had a look at Dave's tutorial but he doesn't explain how to animate a looping motion data set. it is an old tutorial.He uses an aXYZ mocap and rigged human model.I have a simple walking figure that runs for 24 frames, 1 sec. I want to set this on a path to basically walk around but it seems it is not as easy as it seems.I am sure someone hear has a very simple explanation and it would be appreciated.Thanks, Quote
Tomas Egger Posted September 16, 2015 Report Posted September 16, 2015 Ola Greg!I use a lot Mixamo! You can edit, loop, Rig based in your geometry and import in EIAS.https://www.mixamo.comThanksTom Quote
Thomo Posted September 16, 2015 Author Report Posted September 16, 2015 (edited) Hi Tomas,Thanks. That is what I have been using.Like I said I am new to this.I have downloaded the rigged model, walking for 24 frames. I now want to move the whole model and keep it walking for another 24 frames etc. etc. Just keep the same loop going but moving on a path.I know this sounds really simple and I'm sure it is but I don't seem to be able to do this. Edited September 16, 2015 by Thomo Quote
AVTPro Posted October 1, 2015 Report Posted October 1, 2015 (edited) Hi Thomo, Mocap editing is usually best done in a mocap program like MotionBuilder. However, EIAS is very capable of making walk cycles as long as you want it to go. I just happened across an old site that has some tutorials I did on the subject several years ago. Basically once you have the timing of the forward moving keyframes you can copy and paste the distance very quickly on the global body control or COG. The tutorial is under "ReadyRigs instrustions". It was my first CD with a repeating walk. http://electro303.paralumino.com/electro303/02-tech/Tutorial_bank/tips031-040/tips037/tips037-US.html>>>Download (2,1 mb)here's a sample image. Just keep the feet on the ground with a marker at the heel. . It shouldn't be too difficult if the walk is basically uniform. You may be able to use PathFinder or some other motion path editor, but I don't think it works without sliding. In a Mocap app like Mobu, the app magically knows how to loop walkscycles that are "in Place" loops. http://i47.photobucket.com/albums/f190/AVTPro/Screen Shot 2015-09-30 at 10.05.41 PM_zpsgu0p78fd.png Edited October 4, 2015 by AVTPro Quote
AVTPro Posted October 1, 2015 Report Posted October 1, 2015 BTW, this was a walk cycle tutorial I did which proceeded the global walk distance tutorial. >>> Download (3,7 mb) Quote
Thomo Posted October 2, 2015 Author Report Posted October 2, 2015 Thanks ATV. this is exactly what I was after, very much appreciated! 1 Quote
AVTPro Posted December 1, 2015 Report Posted December 1, 2015 I saw a TrueBone Motionbuilder tutorial on YouTube that said there's a free model of a FootBall player at Mixamo. However, I can't find one rigged football player anywhere. Anyone know where I can find one? Thanks. Quote
Thomo Posted December 1, 2015 Author Report Posted December 1, 2015 There is a bunch of Mocap files herehttps://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion/bvh-conversion-release---motions-listI see they have some soccer motion files.It is not the characters, just the mocap.Maybe it will help. 1 Quote
AVTPro Posted December 1, 2015 Report Posted December 1, 2015 Thanks for the response. Yes, I'm looking for the Free Model. I was trying to avoid modeling ;-) They mention it here but I don't see it. I was thinking a NFL football player would be common. https://youtu.be/yyE0vCj5T2o Quote
Thomo Posted December 1, 2015 Author Report Posted December 1, 2015 I think this is it.http://autodesk.mixamo.com/motions/sport/football/1 Quote
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