Jump to content

Tricky IK question


S. Houtzager
 Share

Recommended Posts

Who is game for this one.  I want to animate this robot arm and keep the green part "horizontal" as I move it here and there.  I believe I could do a hack job by having just 2 bones in the IK chain and hand animating the green hand to stay flat by that is slow.  I would prefer to to use this 3 bone setup.  Is it feasible?

 

 

robotarm.jpg

Link to comment
Share on other sites

There's no reason to have the green part included in the IK handle at all, as 3 bones, especially if it is to remains horizonal. Just make it a two bone and add a controller to the bottom of the green handle/top of the arm.
Then you can add another IK handle to the green handle from the bottom to the tip of the green part. Lastly parent the second IK to the Control of the arm and it should stay horizontal. It should orient anyway you like while

simultaniously pulling the arm. You can use constraints also.

 

Hope that helps.

 

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...