S. Houtzager Posted June 16, 2015 Report Share Posted June 16, 2015 Who is game for this one. I want to animate this robot arm and keep the green part "horizontal" as I move it here and there. I believe I could do a hack job by having just 2 bones in the IK chain and hand animating the green hand to stay flat by that is slow. I would prefer to to use this 3 bone setup. Is it feasible? Quote Link to comment Share on other sites More sharing options...
AVTPro Posted June 16, 2015 Report Share Posted June 16, 2015 There's no reason to have the green part included in the IK handle at all, as 3 bones, especially if it is to remains horizonal. Just make it a two bone and add a controller to the bottom of the green handle/top of the arm. Then you can add another IK handle to the green handle from the bottom to the tip of the green part. Lastly parent the second IK to the Control of the arm and it should stay horizontal. It should orient anyway you like while simultaniously pulling the arm. You can use constraints also. Hope that helps. Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted June 17, 2015 Author Report Share Posted June 17, 2015 Works good!! I tried to tan parts and the green hand pivot around the base but no dice. It really seems like it has to stay put when I prefer it to pivot. Quote Link to comment Share on other sites More sharing options...
AVTPro Posted July 1, 2015 Report Share Posted July 1, 2015 Great! Glad it's working! If you are planning to do more rigging, I have 2 best practice, downloadable DVDs available for $100. paypal: athreet@adelphia.net. Much Success. Quote Link to comment Share on other sites More sharing options...
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