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My Glass doesn't look right


JoeV
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I had that same triangles pattern in one of my render last week. It also imply a transparency and GI. I just don't remember how I get rid of it.

 

I think it had something to do with enabling sky map, even at very low intensity settings, like 0.1...

 

Maher

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OK, I can reproduced it now.

 

It look like we cannot have secondary rays in Global illumination with sky light enable and at the same time photons database set with GI and secondary.

 

If I uncheck one of those (sky light, or GI secondary or photons database for GI & secondary), I get rid of that strange triangle pattern.

 

Maher 

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