Buggsy Posted March 5, 2014 Report Share Posted March 5, 2014 Hi, A project that I am doing has gotten to about 40% done in Renderama but crashes every time it is rendering the next frame. Following is the error message I get: Can anyone tell me what it means and if I can remedy it without having to re-do the rendering. Michael Quote Link to comment Share on other sites More sharing options...
fantomaz Posted March 5, 2014 Report Share Posted March 5, 2014 Hi Michael, GILL means Global Illumination System - but Error -9 ??? In my list there is only one GILL error described: 1 And it says: could not allocate GI buffer. Hm, maybe my list is not up to date. Have you tried to render on a machine with more RAM? What happen when you render that frame via snapshot rendering? Alex Quote Link to comment Share on other sites More sharing options...
Buggsy Posted March 5, 2014 Author Report Share Posted March 5, 2014 Hi Alex, Thanks for this, you make some good suggestions. I'll try to do a snapshot at the same frame and see what happens. I don't have any other machine and it may be remedied with more ram but where does adding more ram stop! If I can't be confident that the job won't crash at one frame out of thousands then rendering the job is a waste of time. Camera errors are becoming a little frustrating. Michael Quote Link to comment Share on other sites More sharing options...
Buggsy Posted March 5, 2014 Author Report Share Posted March 5, 2014 Ok, Same thing happens when I do a snapshot full size! But when I do a snapshot at window size it renders fine! It must be a ram issue. Michael Quote Link to comment Share on other sites More sharing options...
bwcc Posted March 6, 2014 Report Share Posted March 6, 2014 I have seen this before when rendering a very big single frame - was able to render by increasing the frame strips - of course that doesn't help in an animation... what does the GI window look like? - you might be able to reduce the settings in GI and at least get it to render. brian Quote Link to comment Share on other sites More sharing options...
fantomaz Posted March 6, 2014 Report Share Posted March 6, 2014 Yes, reducing the GI settings is my tipp also, but then you have to rerender the whole animation (because of a little different look than the other - most often) Some time ago i had the same problem, lots of frames were rendered fine and in the middle there was one frame that causes the error. I could not fix that error but my luck was to start a new rendering one frame after the error frame. Lucky me, the rest rendered also fine. I then did a snapshot rendering of that specific frame in a lower resolution and comped that in Apples Motion. No one ever saw that error :shy: Alex Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted March 6, 2014 Report Share Posted March 6, 2014 Ola Michael, Please, take a look in the snap shot you posted, free memory available: 0kb Memory is the issue, options, smaller render size or a lower GI settings, I suggest you a smaller render size to try first. Thanks Tom Quote Link to comment Share on other sites More sharing options...
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